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Titanium Turtles

   
Quote:
Originally Posted by Amnistar View Post
Combat took...30 minutes to an hour each time. Less than a normal round.
That's actually what they suggest in the DMG; half an hour of set-up/wind down on either end, and about an hour per encounter.

Course, the mage decided to set the forest on fire, but that's all good :P

Did you even play 3.e? 1 round takes 10-15 minutes.

hour of combat is an improvement.

Quote:
Originally Posted by Amnistar View Post
Did you even play 3.e? 1 round takes 10-15 minutes.

hour of combat is an improvement.
And that was if you were lucky......Or did have me filling the feild up with a bunch of summons .

Hmm, I must have been in groups with some fast combats then.
We always had minute timers and go-to strategies and table talk. 1 round taking 15 minutes, ooh, we'd never hear the end of that.

Whee!
I just made an Orc fighter to be in a campaign.
"Steve".
He does decent damage, even with one handers.
I think heavy shields are too good to not use, though.

The main advantage of the 2 hander that I've found is a few feats to combine with it (one that gives you con damage to OA, Power attack is better. Base though, the difference isn't much.


EDIT: and some of the powers. Like reaping strike, full str damage instead of 1/2 on a miss.

I'll think it over.
But say, 1d10 versus 2d6?
I'm losing out on a point of damage about, 3 when its 2W, and in exchange I get 3 to 4 more AC.
If I'm going to play as the defender, yeah, I'll go one hander.
Anyhow, either way, decent damage with 18 strength and a good chance to hit.
I've been looking it over, and characters seem to do about as much damage as 3rd level characters could do, probably more.




 

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