Allow me to explain...
Everybody here is familiar with phrases like "glass cannon", characters or monsters that can deal tremendous amounts of damage or devastating effects like stunning, paralysis, even death with the wave of the hand, at the expense of their defensive bottom line. Lousy AC, poor saves, and low HP. Nothing's free, and if a monster goes all out on the offense the defense stands to suffer, sometimes severely.
I don't want to make this a very long post, so I'll just give you a prime example of the glass cannon's monster counterpart, the Death Hag. This is just one example of many, and disrespecting women has got to be through.)
16th level soldier, thousands of XP on the line. Should be a pretty hardcore monster. This is over level 15, so it stands to reason that it should be in the upper tier of them, verging on elite.
170+ HP, and AC and all saves above 30.
+2 to its own saves. For a Hag that seems pretty burly. At any rate it blows its 3.5 counterpart away.
Claw attack: Good chance to hit, makes healing and healing surges IMPOSSIBLE. Nice cookie.
How much average damage?
Lets look at its next power. The flashy, whiz bang, wow-wee! power.
Its only usable 50 percent of the time, and is on a monster in the upper teens. Close burst 3, necrotic damage, attacks a generally low defense at +22, and for every creature it hits it heals itself.
This should really cause a party some grief. So what sort of heinous, OH MY GOD! AND JIMMY'S DRAGONBORN CAN'T EVEN BE HEALED!!! damage does it deal?
9. 9 stinking damage. It almost has twice the levels of the average damage it does with its marquee power.
Come on! Get real! Characters should easily be able to spend a healing surge to heal 2 to 3 times that, no optimization. At all.
This creature is a joke. A joke.
You look around, and you'll find plenty of stinkers, plenty of titanium turtles just like this.
All cock and no...