Same quote. Different emphasis.
Aiming (Ex): A Longbowman can spend a full round aiming. At the end of this round, he can make one attack, and the attack gets a circumstance bonus of +1. This bonus increases by one every two levels. If a longbowman is in a threatened square when aiming, he provokes an attack of opportunity as normal for firing a ranged weapon. If he suffers damage, he must make a concentration check (DC 10+ damage dealt) or lose all actions for the round. Evasive action can allow him to avoid this attack.
That said, the class does need a bit of a rewrite.
Aiming (Ex): A Longbowman can spend extra time aiming, allowing for more precision. As a full round action, he can make a single ranged attack with a +1 circumstance bonus. This bonus increases by one every two levels. The ranged attack provokes attacks of opportunity as normal. If he suffers damage during the action, he must make a concentration check (DC 10+damage dealt). If he fails, the ranged attack is lost.
Improved Point Blank Shot (Ex): The Longbowman gets better at picking out vulnerable areas at range. The range within which he gets the benefit of Point Blank Shot is increased to 50'.
Increased Range (Ex): The Longbowman gets better at shooting at extreme range. All shots for his bow are treated as if they were one range increment closer, to a minimum of 0.
Evasive Attack (Ex): When the Longbowman uses a ranged attack with a bow, he may make a concentration check(DC 15). If he succeeds, the attack does not provoke attacks of opportunity.
Piercing Shot (Ex): Having become an expert at exploiting an opponent's weaknesses, the Longbowman can take a full round action to deliver an attack with his bow that counts as a ranged touch attack.
True Strike (Ex): The Longbowman has honed his skills with the bow to an almost unbelievable level. Three times per day as a standard action, he may make an unerring shot with his bow as if true strike
had been cast upon him.