Sense of Humor Required: Castles and Crusades (like old D&D, but better)
I've read plenty of rave reviews about Castles & Crusades from old school D&D heads. It sounds like this would be a great game for pbp because it's very simple and combat is relatively quick and easy. They say it's like old D&D that's been fixed and streamlined, with some nice elements of D20 thrown in, and the game is actually compatible with old D&D. It's cool that it lets you be something like an intelligent cleric, or a stealthy fighter, without gimping your character at all.
Here is a thread about the greatness of C&C.
Also check the Amazon reviews.
I'd be looking for people who write fairly well and want to emphasize a good, long story and rich role-playing experience. I'd be looking for people who are looking to commit to a good game for a good length of time, if all goes well. I'll post a sample of the game flavor later on (see post #5 below). It sounds like the game is so simple that it only takes 15 minutes or so to roll up a character.
With an old D&D feel, some of it could be pleasantly cheezy in terms of old fantasy cliches, but altogether I would still want the writing amongst everyone to be of relatively high quality. I'm sort of looking to see cheezy old D&D written and played out very well, so we don't have to take ourselves too seriously, but can still create a rich game.
For combat, I've been thinking about doing something unusual, which is to ask the players for their intended actions/strategy at the beginning of each round, and then simply writing up the outcome of each round of combat myself (we can roll the dice on MW). So the DM would describe most of the combat, with each round most likely being one post for the DM, but this would allow things to move rather quickly, as I'd rather emphasize the role-playing and story elements rather than rolling dice against kobolds in turns for weeks on end. I'm open to suggestions on combat, particularly anything that makes it very quick and very easy. And we may lose a character now and then too
I'll probably want to have six or seven players. It'll be a homebrew setting. The deadline for applications will be some time on Tuesday afternoon, Nov 11th..
I'll copy the application format of a game I just applied to. Actually, I'll steal Sandster's text almost verbatim. The more I can see of your writing, the better, but don't go overboard either. And don't be afraid to make an over-the-top or old school character (or have a sense of humor) if it's creatively well done. Release your inner nerd. Not that you need much help with that.
C&C Races: Human, Elf, Half Elf, Dwarf, Halfling, Half-Orc, Gnome
C&C Classes: Fighter, Rogue, Monk, Wizard, Illusionist, Barbarian, Knight, Paladin, Cleric, Bard, Ranger, Assassin, Druid
You will also need to roll 3d6 six times here using the dice on MW to determine your attributes! And you will like it! (your race will modify these stats a bit, though)
Name:
Race:
Class:
Here is a thread about the greatness of C&C.
Also check the Amazon reviews.
I'd be looking for people who write fairly well and want to emphasize a good, long story and rich role-playing experience. I'd be looking for people who are looking to commit to a good game for a good length of time, if all goes well. I'll post a sample of the game flavor later on (see post #5 below). It sounds like the game is so simple that it only takes 15 minutes or so to roll up a character.
With an old D&D feel, some of it could be pleasantly cheezy in terms of old fantasy cliches, but altogether I would still want the writing amongst everyone to be of relatively high quality. I'm sort of looking to see cheezy old D&D written and played out very well, so we don't have to take ourselves too seriously, but can still create a rich game.
For combat, I've been thinking about doing something unusual, which is to ask the players for their intended actions/strategy at the beginning of each round, and then simply writing up the outcome of each round of combat myself (we can roll the dice on MW). So the DM would describe most of the combat, with each round most likely being one post for the DM, but this would allow things to move rather quickly, as I'd rather emphasize the role-playing and story elements rather than rolling dice against kobolds in turns for weeks on end. I'm open to suggestions on combat, particularly anything that makes it very quick and very easy. And we may lose a character now and then too

I'll probably want to have six or seven players. It'll be a homebrew setting. The deadline for applications will be some time on Tuesday afternoon, Nov 11th..
I'll copy the application format of a game I just applied to. Actually, I'll steal Sandster's text almost verbatim. The more I can see of your writing, the better, but don't go overboard either. And don't be afraid to make an over-the-top or old school character (or have a sense of humor) if it's creatively well done. Release your inner nerd. Not that you need much help with that.
C&C Races: Human, Elf, Half Elf, Dwarf, Halfling, Half-Orc, Gnome
C&C Classes: Fighter, Rogue, Monk, Wizard, Illusionist, Barbarian, Knight, Paladin, Cleric, Bard, Ranger, Assassin, Druid
You will also need to roll 3d6 six times here using the dice on MW to determine your attributes! And you will like it! (your race will modify these stats a bit, though)
Name:
Race:
Class:





