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Nostalgia Interest Check: Castles and Crusades (like old D&D, but better)

 
Sense of Humor Required: Castles and Crusades (like old D&D, but better)

I've read plenty of rave reviews about Castles & Crusades from old school D&D heads. It sounds like this would be a great game for pbp because it's very simple and combat is relatively quick and easy. They say it's like old D&D that's been fixed and streamlined, with some nice elements of D20 thrown in, and the game is actually compatible with old D&D. It's cool that it lets you be something like an intelligent cleric, or a stealthy fighter, without gimping your character at all.

Here is a thread about the greatness of C&C.

Also check the Amazon reviews.

I'd be looking for people who write fairly well and want to emphasize a good, long story and rich role-playing experience. I'd be looking for people who are looking to commit to a good game for a good length of time, if all goes well. I'll post a sample of the game flavor later on (see post #5 below). It sounds like the game is so simple that it only takes 15 minutes or so to roll up a character.

With an old D&D feel, some of it could be pleasantly cheezy in terms of old fantasy cliches, but altogether I would still want the writing amongst everyone to be of relatively high quality. I'm sort of looking to see cheezy old D&D written and played out very well, so we don't have to take ourselves too seriously, but can still create a rich game.

For combat, I've been thinking about doing something unusual, which is to ask the players for their intended actions/strategy at the beginning of each round, and then simply writing up the outcome of each round of combat myself (we can roll the dice on MW). So the DM would describe most of the combat, with each round most likely being one post for the DM, but this would allow things to move rather quickly, as I'd rather emphasize the role-playing and story elements rather than rolling dice against kobolds in turns for weeks on end. I'm open to suggestions on combat, particularly anything that makes it very quick and very easy. And we may lose a character now and then too

I'll probably want to have six or seven players. It'll be a homebrew setting. The deadline for applications will be some time on Tuesday afternoon, Nov 11th..

I'll copy the application format of a game I just applied to. Actually, I'll steal Sandster's text almost verbatim. The more I can see of your writing, the better, but don't go overboard either. And don't be afraid to make an over-the-top or old school character (or have a sense of humor) if it's creatively well done. Release your inner nerd. Not that you need much help with that.

C&C Races: Human, Elf, Half Elf, Dwarf, Halfling, Half-Orc, Gnome

C&C Classes: Fighter, Rogue, Monk, Wizard, Illusionist, Barbarian, Knight, Paladin, Cleric, Bard, Ranger, Assassin, Druid

You will also need to roll 3d6 six times here using the dice on MW to determine your attributes! And you will like it! (your race will modify these stats a bit, though)


Name:
Race:
Class:







I'm checking out some C&C adventurers and still deciding if it want to run this as fully homebrew or not. There's a chance I may run a published adventure or two to get the party started. So if you've played in any published C&C adventures before, please let me know.

Greets

Just made the journey.

So, you haven't decided on a specific setting or starting adventure, so any char background will be of the more generic variety?

Hey, what's up.

For now, it would be more generic, yeah. I don't emphasize setting very much as a DM, though, so I'm fine with letting folks come up with whatever backstory fits in with the character they'd like to play. I'm more of a character-driven DM, and emphasize both PCs and NPCs while always trying to drive characters into tough situations that make sense according to their player motivations and backgrounds.

If I do run a published adventure or two before getting into a totally home brew setting (which is my main goal), I'll be willing to bend whatever setting details are necessary in order to fit in with the characters' chosen backgrounds.

On second thought, running a published campaign just isn't my thing.

I wonder if running a game with a sense of humor would work for people? I wrote up the following as a start-up for a game that could go in any number of directions (I like to see the character backgrounds and motivations before deciding which direction to take acampaign) ...

Flavor

Things were going pretty well in the tumbleweed-filled frontier town Guinton until that enormous blue dragon flew in, sat down on an old man’s knickknack shop, and refused to let anyone leave. The first person who tried to ride out of town found himself scooped up by the beast, dropped from an awful height, and mangled by the rock hard, bone dry ground below into vulture food. Wrong move.

The only thing making all of this less terrifying to those trapped in the sleepy, though well traveled-through, township is that the horned dragon appears to be more interested in talking therapy than anything else. And he’s not bashful about his past or his insecurities. He seems more lonely than evil. More bored than purposeful. This is very far from being your average, every day chromatic dragon.

A spacious and pleasant saloon houses many of the colorful travelers who have found themselves fixed here. Trapped half-orcs, gnomes, and humans alike (not to mention the dwarves, elves, half-elves, and halflings) pray to their favorite gods for protection and consider their next moves. It’s been hours already.

They all came here for different reasons, none of which feels quite as pressing now as figuring out how to escape from the place without being crunched to pieces. Compounding their bad luck, the dragon’s head lays down ashamedly on the dusty street about ten yards from the saloon’s swinging and wooden double doors, and its tail wraps around the white-painted building and keeps the back door securely shut. It knows where its biggest captive audience is.

After an hour-long pause in his conversation with himself, the dragon speaks again. “Why do you think it was that my brothers wouldn’t let me play with them? There’s nothing wrong with how I look, is there? I’m good enough to be a powerful dragon some day. Does anyone see something about me that I’m not seeing? What would make me a target of ridicule? I am very nice, after all. Why did my father reject me?” And then it eats a horse that had the misfortune of being roped to a pole down the street; no sooner, its now former owner begins to reminisce about what a good steed it was.

This system looks great! I'm still trying to think of what kind of character to play, though, so I'll just roll for now.

[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
No dice rolling in the ad forum thanks

Get_in_my_Belly,
This looks mighty fun. How are you going to handle teaching the players the ruleset? Do you expect the players to own the C&C sourcebooks? I'm not familiar with the system, but I'm very interested in submitting an app. Most likely, I'll be running with a dwarf fighter, ranger, or cleric depending on the party's needs. Dwarves lend themselves to humorous roleplay naturally with me.

Quote:
Originally Posted by Ivius View Post
This system looks great! I'm still trying to think of what kind of character to play, though, so I'll just roll for now.

[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
[DICE]3d6[/DICE]
Nice! With rolls like that, you gotta stick around
No dice rolling in the ad forum thanks

Quote:
Originally Posted by Valos View Post
Get_in_my_Belly,
This looks mighty fun. How are you going to handle teaching the players the ruleset? Do you expect the players to own the C&C sourcebooks? I'm not familiar with the system, but I'm very interested in submitting an app. Most likely, I'll be running with a dwarf fighter, ranger, or cleric depending on the party's needs. Dwarves lend themselves to humorous roleplay naturally with me.
First, some good news. There is a free download of the "Quick Start" Rules available, although it is incomplete and is "1st edition," so a small part of it may be incorrect. It only describes the four core classes, though, and humans, elves, and dwarves. But this should help a lot.

I'm supposed to get the physical PHB in the mail tomorrow, but I just splurged and got the pdf as well (like, a few minutes ago) so I'll have a look and see how much more info you'll need. It's supposed to be a very simple system, so I'm going to try to play it that way. My goal is to have a fun game and focus on the right brained end of it. With a race, class, background, some items, and some basic stats, you should be armed with most of what you need for this one.

We can chat more about the game rules/houserules (if any) once we get a game forum up.

But if you do decide to pick up the bound PHB, it looks like the most you might pay for it is $20, so it could be worth getting. They have a pdf of it on rpgnow for $16, and when I got it I had the most luck with using PayPal to purchase it (maybe their credit card processing is wonky right now).

Name: Garrox, last name in the works...
Race: Dwarf
Class: Fighter, stereotypical but that will be the basis of the humor of this character.







Question: What kind of humor are you shooting for? Roleplaying type or metagaming type, or a combination of the two?




 

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