Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
And more importantly, no dice are involved. It's quite possible to CLW for 2. Lesser Vigor always heals 11. Since combat healing is mostly a waste of time better spent winning the fight, the time doesn't matter.
With DR/5 Magic or Silver, your DR can be penetrated by a Magic weapon or a regular Silvered weapon.
With DR/5 Magic and Silver, your DR can only be penetrated by a Magic Silvered weapon, and that's it.
So when you're fighting a rakshasa (DR 15/Good and Piercing), remember to pack your holy crossbow. If you're up against a lich (DR 15/Bludgeoning and Magic), you'd better have a +1 or better Blunt Object of Bluntness.
If you decide to fight a Solar (DR 15/Epic and Evil), you'd better be packing some serious heat. The Sword of Kas, perhaps?
Most of them. Seriously. Out of the PHB, only the fighter and the ranger lack builds with charisma at least as a secondary. PHB 2 is a bit less generous, but gives you Bard and Barbarian, while PHB 3 adds Ardent and Battlemind. Out of other sources, we get Assassin and Vampire. Charisma is one of the easiest stats to build a hybrid around, right up there with Wisdom.