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Is there an item out there that gives you a chunk of bonus to a skill check, like heal?

Quote:
Originally Posted by Sephirothsword117 View Post
Mutants and Masterminds 3rd edition. AKA, DC Adventures.


Was the Batman villain Bane ever officially stated out? If so, in what book?
Quick google search shows that Bane is stated out in DC Adventure's Quickstart: Batman Vs. Bane.

The PDF is offered for free on the main site so posting the link for you shouldn't infringe on any rules.
http://grfiles.game-host.org/3e_file...an_vs_Bane.pdf

NEW D&D4E QUESTION!

Does the effect of Avalanche Boots and Ring of Ramming stack? Both allow you to increase the distance of a push effect by 1.

Quote:
Originally Posted by Secutor View Post
Is there an item out there that gives you a chunk of bonus to a skill check, like heal?
Yes.

Quote:
Originally Posted by Nexus75 View Post
Quick google search shows that Bane is stated out in DC Adventure's Quickstart: Batman Vs. Bane.

The PDF is offered for free on the main site so posting the link for you shouldn't infringe on any rules.
http://grfiles.game-host.org/3e_file...an_vs_Bane.pdf

NEW D&D4E QUESTION!

Does the effect of Avalanche Boots and Ring of Ramming stack? Both allow you to increase the distance of a push effect by 1.
Thanks!

Quote:
Originally Posted by Secutor View Post
Is there an item out there that gives you a chunk of bonus to a skill check, like heal?
Lots of items are already in the game that do things like that, but the custom skill bonus item is the most commonly accepted sort of custom item.

The formula is skill bonus x skill bonus x 100gp.

So an item of +5 Heal (like a libram or a ring or boots or cloak or enchanted surgeon's tools) would cost 5 x 5 x 100, so 2500gp.

This bonus is always a competence bonus, if you want a different kind of bonus the cost is either x5 or x2, I forget which.

Quote:
Originally Posted by Rejakor View Post
Lots of items are already in the game that do things like that, but the custom skill bonus item is the most commonly accepted sort of custom item.

The formula is skill bonus x skill bonus x 100gp.

So an item of +5 Heal (like a libram or a ring or boots or cloak or enchanted surgeon's tools) would cost 5 x 5 x 100, so 2500gp.

This bonus is always a competence bonus, if you want a different kind of bonus the cost is either x5 or x2, I forget which.
Note also that this is the cost for an item that occupies a slot. Items that do not occupy a slot (such as the aforementioned surgeon's tools) will cost more. I believe the modifier is x2.

Quote:
Originally Posted by Rejakor View Post
Lots of items are already in the game that do things like that, but the custom skill bonus item is the most commonly accepted sort of custom item.

The formula is skill bonus x skill bonus x 100gp.

So an item of +5 Heal (like a libram or a ring or boots or cloak or enchanted surgeon's tools) would cost 5 x 5 x 100, so 2500gp.

This bonus is always a competence bonus, if you want a different kind of bonus the cost is either x5 or x2, I forget which.
Is this from the DMG? If it doesn't bother you, may I ask;

1.) Is there a comprehensive item guide?
2.) Would a custom item graft count as a custom/no slot item?

The DMG has guidelines on pricing magic items, yes.

As for a comprehensive item guide, the Magic Item Compendium is probably your best bet as far as a physical sourcebook goes.

Custom item grafts are, naturally, custom items...but graft rules are slightly different, either limiting a person to having a single graft or to having a single graft on a very limited number of body positions, depending on which books you're looking through. Reasonable limitations are one graft on your: head, back, legs, arms and torso/heart.

Quote:
Originally Posted by Nexus75 View Post
NEW D&D4E QUESTION!

Does the effect of Avalanche Boots and Ring of Ramming stack? Both allow you to increase the distance of a push effect by 1.
The bonuses are untyped, so yes, if you have both items you increase your Push (but ONLY Push) distance by 2 squares. Had the bonuses been the same type, like an Item bonus, for example, they would not stack.

Quote:
Originally Posted by Secutor View Post
Is this from the DMG?
You'll find the formulae also in the SRD.





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