Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
I think the power could use a boost actually. I would say dominate save ends rather than end of your next turn; mostly because our comparison, Ghostly Defense, holds an encounter power in it that is much more viable and fairly potent itself.
I like the idea of it being an immediate reaction...that could be cool.
It would have to either grant the creature another action, or be a save ends in that case. Otherwise this is going to happen
Enemy 1 attacks player 1 /w std action
Player 1 interrupts/reacts to enemy 1, dominates enemy
Enemy 1 is out of actions on his turn, initiative continues
Player 1 takes his turn, end of his turn, the dominate ends.
Just flat out making it a save ends is probably a better idea.