I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
I think the power could use a boost actually. I would say dominate save ends rather than end of your next turn; mostly because our comparison, Ghostly Defense, holds an encounter power in it that is much more viable and fairly potent itself.
I like the idea of it being an immediate reaction...that could be cool.
It would have to either grant the creature another action, or be a save ends in that case. Otherwise this is going to happen
Enemy 1 attacks player 1 /w std action
Player 1 interrupts/reacts to enemy 1, dominates enemy
Enemy 1 is out of actions on his turn, initiative continues
Player 1 takes his turn, end of his turn, the dominate ends.
Just flat out making it a save ends is probably a better idea.