Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
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I think the power could use a boost actually. I would say dominate save ends rather than end of your next turn; mostly because our comparison, Ghostly Defense, holds an encounter power in it that is much more viable and fairly potent itself.
I like the idea of it being an immediate reaction...that could be cool.
It would have to either grant the creature another action, or be a save ends in that case. Otherwise this is going to happen
Enemy 1 attacks player 1 /w std action
Player 1 interrupts/reacts to enemy 1, dominates enemy
Enemy 1 is out of actions on his turn, initiative continues
Player 1 takes his turn, end of his turn, the dominate ends.
Just flat out making it a save ends is probably a better idea.