Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Layna shakes her head and her shoulders slump, "So much for not running blindly after them," she mutters as she waits for the group to file into the room. When she does enter the room she enters slowly and surveys the surroundings, obviously more interested in the room than the kobolds fleeing it.
As Methuselah looks on, Sikhandyn quickly launches a crossbow bolt through the doorway at the nearest kobold. The bolt carries over its head and clatters to the floor inside the room.
Karn leads the charge into the chamber, which is almost completely dark with the torch still in the hallway. With one quick chop of his hand, he caves in the head of the nearest kobold and sends the dying creature to the floor, twitching. He surveys the room and surmises it to be about seventy feet by forty feet. The only other door is set in the east wall, close to the corner it makes with the south wall; one of the four remaining kobolds has it open and is attempting to make its way out.
The other three kobolds look startled by the sudden ferocity of the attack, but raise their short spears and back towards the door with caution. They appear to have been examining a set of crates stacked in the northeast corner.
Astaban runs the other way after opening the door, returning to the entry chamber. The horses look askance as he turns and sets himself, watching for the kobolds to return.
Layna, Sofia, and Wyngrad move in cautiously, with Sofia lingering in the doorway by Methuselah.
The wizard follows Methuselah into the room. In spite of the surrounding chaos, his eyes quickly search the walls for the second door - the one that would allow the kobolds to flee and raise the alarm, or receive reinforcements.
As soon as he sees the fleeing monster, he extends his right hand in the kobold's direction and a small ball of energy darts forth from his fingertip.
Methuselah calls out in a commanding voice, but the kobolds appear not to understand his order. However, Sikhandyn's bolt of energy and sibilant roar convey all they need to know. The one in the doorway staggers as the crackling bolt strikes it square in the back, but manages to flee into the hallway beyond. The remainder follow the first out, ignoring Karn's sprawling attempt to tumble into their midst.
Wyngrad and Layna advance to the back door, where the sharp-eyed elven woman catches a glimpse of the kobolds fleeing to the north down a long hallway into the darkness. Sofia and Astaban join the rest of the party in the chamber, where the only remnant of the combat is the stiffening corpse of the kobold that Karn felled.