This is a homebrew game. It involves my homebrew, your homebrew, and that homebrew you found in that never before looked at part of the web.
I will accept all homebrew, save the obviously broken.
This game will be mainly composed of homebrew, though normal WotC stuff can still be used.
GM/DM: Me, myself, and (possibly) I
Books Allowed: All. As long as you specify where the things came from. In rare cases, I will disallow things.
Description: (3-5 sentences minimum)
Background: (Optional, will raise your chances of being accepted)
Personality: (3-5 sentences minimum)
Homebrew: (Optional, contributing homebrew will raise your chances of being accepted)
Stat Generation: 7m4d6v1 or 36 point buy. If you choose dice, you take the best 6 of the 7 rolls. You may only switch to 36 point if your bonuses are less than +4, or none are higher than 13. I will not accept rolls made in this thread.
Traits: Up to two
Flaws: Up to one
Special Rules will be found in the game thread. Please conduct rolls in the game thread.
Roll/Role play will be about 50/50. I'm looking for people who can post at least 1/two days, but don't expect me to post more than 1/day. Because that's my posting rate.
I do not require a sheet; you do not need to make one until you've been accepted.
And pay no attention to the members requested. I'll take almost any and all applicants.
With your post, put in whether you'd like to adventure as a party with the others, or adventure alone, meeting with the others when you bump into them.
Savage Species (Case-by-case; show me your progression)
Akela's Class Variation
@kirby- yup. Checking over the stuff I haven't of yours....
No to Praedar
Forever Young template seems a bit powerful - I'll accept it, but I need the puppy dog eyes to only be able to effect a person once/24 hours
How would you work the lesser wrathful?
Resounding no to Errdegahr
No to Paradox Mage
And, I have to say no to Entropy Champion
@akela- Class variations are okay.
@conbar- I'll okay the voodoo doctor then
@artist- Accepting sublime ranger
@iue- The hammer swinger seems a bit overpowered- 6 attacks at a +20/+20/+20/+15/+10/+5 minimum at 20th level? Dazing for 1d4 rounds? Infinite Demoralizing Clang/Clang of the Hammer? Nope. I'm sorry, but I can't accept the hammer swinger, though if you changed it to be less overpowered, I'd accept it.
@Kirby - Took another look at the Feral Warrior - I think that the BaB growth rate may be too powerful. Just a heads up, as I may shrink it if used, and if it becomes too powerful that way. Also, I'm accepting the Forever Young, but I've made minor edits.
Alright, This is a class I've actually had in a game before. it may seem overpowered because of the reaving stike ability, but remember, I can only absorb powers, not create them myself. I'm only as powerful as the monsters you throw at us.
also, I'd like to pretty much keep my character concept the same, but change the race from ogre to human. barbarian tribes are all around in DnD, so it's not farfetched, and I just, for some reason, can only imagine this class as a human or half-elven class
@Iue - the race changing is okay - the setting (not yet posted as I'm not up to the massive amount of typing I'm going to have to do) is a bustling port city, protected from the tribes & monsters by a large wall encircling the city.
And, I'm not understanding the point of essence. Probably because I haven't used the Tome of Magic much.