Hmm, thinking about applying to this one...probably as a demo/SCUBA guy. (BIG BADDA BOOM!!!) I will get to work making up this guy, and see if I can come up with a good background.
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Wet Workers - Shadowrun 4th
Wet Workers - Forum Shadowrun Estimated Members Requested: 6 World
Seattle 2070 is a dangerous world. It is also amazing diverse. Just like Shadowrunning. It takes all kinds to make things work out. Stealthy ninja. Hackers. Politicians. Lawyers. Terrorists. Often runners will turn their nose up at jobs beneath them or which are 'unprofessional'. One class of jobs the snobby runners often reject is Wet Work. Jobs where the point is to make sure someone dies. Jobs where you don't need to be subtle or go undetected. Jobs where you want to send a clear message... written in blood. These are the stories of those messengers... the wet workers. House Rules We will use a couple house rules during game play. I'll be giving out more karma than is described in the core book as the PBP format is very slow. I have rules for IC acquisition of legal items(which seems to be missing from the core rule)... specifically how long it takes. In addition, I've been told my interpretation of the matrix rules are such that it isn't as powerful as other interpretations(just as a warning). This game will be combat/action heavy. All the same, we'll need people to fill traditional roles on occasion(face, hacker, healer, driver, etc). These will often be in addition to their role in combat. Character Applications
Questions Ask! Game Description:
Seattle 2070 is a dangerous world. It is also amazing diverse. Just like Shadowrunning. It takes all kinds to make things work out. Stealthy ninja. Hackers. Politicians. Lawyers. Terrorists.
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I've left the site and deleted my links to it on my computer. Don't expect me back. That said, hope y'all continue to game and keep having fun. |
Skills - a few social and a few combat. Competent with say 4 firearms, but not really anything spectactular.