Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
"Baer is... otherwise occupied. As you soon will be. The guards have to react to a murder, Blake; we can't buy you out of this one. But I have plans for you, to get you out of the way for a bit until the heat dies down." The eyes narrow again. "A few weeks in the wild ought to do you some good, anyway. People in Astangard are starting to get to know you."
"Another team just returned from an expedition to Merui. You'll be joining them on their return trip. Once they've been fully debriefed, that is." The halfling chuckles a bit. "Since they're already a hodge-podge of multiple teams and we're having to reassign two of their number, you'll fit right in."
The halfling grins. "That depends on whether you ask the ranger or the wizard about each other. But that won't be a problem; the wizard is being reassigned to a task that better fits his skills. Your unique expertise will be... better suited to the job for the remaining group."
The two toughs at the door give you a glance but take no action, so the halfling apparently does not see fit to have you pummeled at this moment. The bartender slides the tumbler of whiskey across the bar and leaves you in peace, content to manage the more boisterous customers and leave the quiet one alone.
With the whiskey vanquished, Blake looks for the patrons who had ogled him previously. Some want to laugh at his misfortune. Others might commiserate. Somebody probably knows what happened to the rest of his former team.