Ironblue was the name of a superhero character I made for the MMORPG City of Heroes. I had dabbled in EQ and WOW beforehand, but I felt like I had never made actual 'characters.' They were just bags of statistics. I had been playing CoH for a while by now, with dozens of flashy, glitzy dudes on fire and giant broadsword wielding knights with
| I'm just as confused as you are |
robotic arms, and nobody that really seemed like a personality beyond the orange damage numbers they could put up. All the quests and junk I just ran for the quickest exp I could find. One day I got tired of the rat race and decided to throw that definition of fun out the window.
I spent hours rolling up the most
| Super Strength/Invulnerability powersets |
mundane defender character I could, agonized over his costume, and then wrote down all the reasons I thought he had chosen to pick up the superhero trade, where he had come from, who his nemeses were, all that jazz. Of course the name was a more or less stolen from the video game Viewtiful Joe, but baby steps, right? In game, I created little catchphrases and things he would say, so that when I ran into a gang of villains I could dramatically call them out before laying the smack down, much to the bemusement of nearby players. I took the game at my own pace, sometimes getting sidetracked for hours just exploring the maps and pretending to protect random
| Of course, they're really just invincible puppets that walk around doing absolutely nothing and scream at enemies and can never be hurt |
civilians.
I stopped playing CoH shortly after that, having moved on to focus my interests on mostly the medieval fantasy genre of things. After a much longer while, I lost faith in a video or computer game's ability to connect the player to a truly personal and meaningful story. I gradually stopped avidly looking after the video game magazines, and keeping up to date on computer hardware and console generations. I got interested in
Warhammer, but still craved the more personal story of character-driven games, trying for smaller, warband-type games like Warmachine or Inquisitor. Finally, I picked up the D&D 3.5 books that had been laying around forgotten at my war gaming friend's houses for years. I ignored the embarrassed comments about how weird and geeky D&D gamers were, started reading, and I've never wanted to play a different game since.
Ironblue is sort of the beginning of the need for mature, meaningful story-telling that got me involved with D&D.
EDIT: @SplendidTuesday: You just one-upped my entire life's story in two sentences.
@Akela: In Western Europe, if I recall correctly, the date is written as day/month/year. It makes sense when you consider that you're starting with the most specific unit of time and working your way out to the most general. Of course, I think that for practicality's sake it should be year/month/day, so you get a general idea and then zero in on the specifics. And us evil americans write it as month/day/year, because of our pathological need to disguise our dates in a confusing order so the infidels can never decipher our secret plans. Heil Obama!