Alpha sheets can now be added to games via the edit option in the alpha sheet display. In addition, statblock embedding should also work for the [sb=show][/sb] tags. Any problems, please post in experimental features with links to the sheet and the game.
Behold, young scions of the Emperor's blood. This is your kingdom. Water as far as the eye can see; our world is covered in it, a clear, sea-green blue, with only a few specks of brown upon the surface of the ocean fair. Island kingdoms, pretending to be powers, acting as if they rule the sea with their pitiful navies, never catching on to where the real power lay - beneath the waves.
Yes, young heirs; another world awaits at the ocean floor, teeming with life. I have seen it; only those invited may enter the domain of the true rulers of this world. This world above the waves is but a pale imitation of what awaits down below. And now, you will be entering that world - but only the surface. Your Lord Father has commanded you to go out upon the sea, to see the wonders this world has to behold - what few there are. Just remember what your old wean-mother said about what lays beneath the sea - and if ever you are invited to that strange, wondrous place, take her advice and stay there.
Well, that was a very weird opening, even for me. Here comes a bit more flavor. Perhaps you'll find it more palatable.
This will be a game starting at 1st level, but with one caveat - you, the players, get to create your own class, using the Shadowcraft Studios Class Construction Engine. Links to the PDF instructions can be found in the forum, as can character creation information.
Please feel free to ask general questions here (Races, Feats, etc); for questions pertaining to the Construction Engine, please post in the thread devoted to it. When you have an acceptable class built from the Construction Engine rules, I will create a private thread where we can discuss how you want to implement the class.
This will be a mostly player-driven campaign, with an overarching plot that may lead to level 20. I will pull no punches - I will kill the party if they show bad judgment, or if the dice demand it.
With all of that said, let the chaos of this endeavor begin - I can already feel the twinges of a headache coming on at the thought of the sheer amount of work. And I'm looking forward to it.
Major Edit: Since it was brought up at roughly the same time I was about to post something regarding it -
You can be any race you want. With Emperor Nikolai Rasputin's multitude of wives, he likely has a child born from mating with a woman of said race. It's a bit of hand-waving, suspension-of-disbelief, since genetics doesn't quite work that way, but if you want to be something besides a half-breed, assume that your mother's genes were dominant and her racial traits manifested in your character. Presto - any race you want.
Of course, this precludes races that reproduce (or don't) in strange fashions. As such, there will be no Warforged or Elan.
Applications Open Until Monday, June 22nd
Please post interest in this thread, and a private thread will be created for you in the game forum, so as to keep everything/everybody organized. After applications are closed, we'll take another week or so finalizing concept/build, and then the game will begin.
Any man from Tennessee is a good man in my book. Here is my hat, sir. You may consider it "thrown in."
This is just a preliminary idea, but I think I'd like to make something like a "Sea Witch," which would be a combination of sorcerer and druid--a class that focuses on manipulation of the sea and wind which, in the navy, would be quite the desirable skill.
I'm thinking of going with a replication of the 1st edition ranger.
What I've got so far, needs prettification:
d8 hit die
Light armour with arcane casting
11-15 skill points
Minor Code (Cannot knowingly permit evil characters to cause harm to society)
Delay to 4th level
25 divine spells
15 arcane spells
Start working on your character. After all, the character class is supposed to represent the _character_ in this game, rather than the other way around. I'd really prefer if you worked on the character concept first, class second - that way, if something changes, we haven't put a great deal of work into a class it turns out you don't want to be.
@Kay - I edited in some corrections - please make them and recalculate your totals.
RelentlessImp; if you have not read Roger Zelazny's "Nine Princes in Amber" then you should. For that matter, your game startup is almost a perfect 'Throne War' from the ADRPG book.
I'd like to throw in a consideration for a full on Errol Flynn type, swinging from the ropes, gambling, swearing pirate adventurer type gal. Will see if the toddlers give me time to actually look at the link for this class creation thing.