Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Each of you gathers up the few belongings on the table and bid farewell to the quartermaster, walking the horses through the dim passageway to the lonely hill east of the East Village, where the snoring grizzly bear pays you no mind. As you emerge from the cave, the moonlight and stars greet you and the early night breeze brings the sweet smell of late summer grass to your nostrils.
All is still, similar to the last time when you made this trip. However, the presence of new company--not to mention the dangerous task assigned to you--gives a different feel to the journey.
Sofia let out a gentle laugh and directed her mount closer to the wizard's. "Fear not - even if you answer no, Karn here will probably give you many second chances..." the priestess said with a mischievous smile. "Our monk has a generous heart and his fascination for fermented grapes is unshakable."
Blake grins at Karn's indefatigable cheer. He accepts the jug and takes three swallows before passing it back. "I feel like there's a lot I need to know, but I don't want to spoil the mood by talking about work."
The party rides down the hill, moving generally northwards through the tree-dotted farmlands on the outskirts of Astangard. After a couple of hours, but still before midnight, you are far enough from town that even the sparse agrarian population has thinned to nothing. You find a good campsite off the trail, secluded by a copse of tall maple and oak trees, and pitch your tents where they will not be easily seen. The moon overhead casts deep shadows among the spreading branches.