Mynd's Eye - Rerecruiting
Mynd's Eye - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 42
Mynd's Eye is rerecruiting, if you couldn't gleam that from the title.
Right then, down to business. Mynd's Eye, if you didn't see the original game ad, is a homebrew game made of my homebrew, your homebrew, and that shady guy down the street's homebrew. Err....maybe not his. If you show it, I will take it, unless I deem it broken (The old thread, located here, had several such instances)
GM/DM: Me, myself, and (possibly) I
Books Allowed: All. As long as you specify where the things came from. In rare cases, I will disallow things.
Stat Generation: 7m4d6v1 or 36 point buy. If you choose dice, you take the best 6 of the 7 rolls. You may only switch to 36 point if your bonuses are less than +4, or none are higher than 13. I will not accept rolls made in this thread. You will find the rolls thread here.
Traits: Up to two
Flaws: Up to one
There are not 42 spots. If you apply, you probably will be accepted, unless your spelling/use of the shift key/etc. is horrendous. I do not want to see posts in chatspeak or 1337speak, S.V.P.
A world where anything can happen. This fledgling world is not like those other worlds. It toes the line, steps over it, and does a damn pole vault over it too. Welcome, the land of homebrew awaits.
A mind wasted is a terrible thing - Mindflayer Proverb
Last edited by Roi; Jun 30 '09 at 11:48pm..
Hit Die: d10
Disciplines: The disciplines available to kensai are Dancing Leaf, Diamond Mind, Iron Heart, Setting Sun, Tiger Claw, and any one other
Recovery: A maneuver becomes available for reuse after a number of rounds have passed equal to 1 + its maneuver level.
By using his ki-augmented abilities to dodge and parry, a kensai gains a +2 bonus to AC at first level. The bonus then improves by +1 at third level and every three levels therafter. He may also add his Wisdom bonus to his Armor Class.
Pretty much all the Ki abilities; except for Parry, Dodge, Attack, and Opportunity.
Signature Weapon: A kensai learns to focus his energies to strike effectively with his chosen weapon. At 1st level, a kensai must choose one weapon to be his signature weapon.
A kensai gains a +1 enhancement bonus to hit with their chosen weapon. This bonus improves by 1 every 3 levels that the kensai attains above first (4th, 7th, 10th, 13th, 16th, 19th).
|Skirmish: Whenever a kensai of 12th level or higher moves at least 10 feet in a round, he gains a +1 dodge bonus to AC. This bonus increases by 1 every two levels thereafter, and does not apply if the kensai is wearing armor or carrying a heavy load.|