Lightbulb Applications

This thread is for character applications. Applications should consist of:

(1) Name
(2) Race - human or dwarf unless justified and approved. See Eisenberg for details on the starting location and environs.
(3) Class - Starting level is 1. Provide both a single-class preference and a Gestalt class preference from among the following classes: Fighter, Ranger (non-spellcasting variant), Barbarian, Rogue, Monk, Bard, Divine Bard, Sorcerer, Divine Sorcerer. See House Rules for spellcasting classes. Gestalt may be employed at the DM's discretion if the final party is small.
(4) Alignment - Any; include a one-sentence explanation of why your character is the chosen alignment. Remember that even chaotics/evils have to be team players.
(5) Attributes - Roll 6m4d6v1. If the roll is less than a 28-point buy, you may substitute a 28-point buy.
(6) Age - The party is made up of the youth of town, so you should be at or slightly below the age of majority for your race.
(7) Physical Description - Looking for creativity and depth here.
(8) Background - 2-3 paragraphs (typical) describing your family, occupation, and childhood exploits. If you would like to add secret histories that are not known to the town (or perhaps even your character, include this information in private text.
(9) Wealth - Based on your family history, propose an appropriate amount of wealth your character has access to.

Do not provide a sheet until your character is approved. Since the party may or may not be Gestalt, I don't want you to put lots of energy into a sheet that may need to be heavily modified. Providing a sheet in advance will not help your chances of acceptance.

Do not post more than once in this thread. There is an edit button; please use it.

Summary of characters below (marked complete; Accepted; Feedback):
Jaxon Stonebreaker - Human Male Ranger (Master_Rahl22)
Leo Stonecutter - Human Male Monk (Divinedragonslayer)
Forgin - Dwarf Male Fighter (obtusehobbit)
Adrian Goodman - Human Male Sorcerer (Leonidas1789)
Albert Trell - Human Male Rogue (Arteon)
Daera Millbrook - Human Female D.Sorcerer (gigz)
Shard Graniteshoulders - Elf Male Fighter (recoveringgeek)
Darrel Wardemann - Human Male Ranger (Connington)
Vincent Bardare - Human Male Ranger (Allucard)
Rann Aldor - Human Male Fighter (ShadowStalker)
Oskar Rumnaheim - Dwarf Male Fighter (ArgentDawn)
Harold Goodman - Human Male Barbarian (Aquarius)
Lee Chu-He - Human Male Monk (docmartin)
Margery Taylor - Human Female Ranger (2Kopeks)
Ogil Vortigern - Human Male Ranger (Maxwell)
Darius Allen - Human Male Bard (Arklytte)
Raelia Mandris - Human Female D.Bard (DoNotFearToTread)

I take it the rolls should be made here? Anywho, here's my application.

(1) Name - Jaxon Stonebreaker
(2) Race - Human
(3) Class - Ranger or Ranger//Fighter
(4) Alignment - Chaotic Good.
(5) Attributes -
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 6, 5, 6 (Total = 17)
d6 Results: 5, 6, 1 (Total = 12)
d6 Results: 4, 3, 4 (Total = 11)
d6 Results: 4, 2, 6 (Total = 12)
d6 Results: 2, 6, 3 (Total = 11)
d6 Results: 3, 3, 4 (Total = 10)
Attributes Going with 12, 17, 12, 11, 11, 10 for order.
EDIT: If allowing a reroll, here they are:
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 2, 6, 5 (Total = 13)
d6 Results: 3, 5, 6 (Total = 14)
d6 Results: 4, 4, 6 (Total = 14)
d6 Results: 6, 5, 4 (Total = 15)
d6 Results: 4, 4, 6 (Total = 14)
d6 Results: 2, 5, 5 (Total = 12)
Attributes On second thought, I'll keep the first set.
(6) Age - 16
(7) Physical Description - Jaxon is fairly tall for his age at 6'1". He is not skinny, but he is definitely not built for strength the way his father is. He has shaggy brown hair and green eyes. Jaxon is reasonably handsome and his natural grace helped him get over his teenage awkwardness much sooner than most of the other kids in town. He wears a simple tunic and leather trousers, and a good pair of boots he bought with some of his first earnings from his time at the quarry.
(8) Background - Jaxon has loved the outdoors and nature in general for as long as he can remember. He would spend most summer nights sleeping outside under the stars, listening to the sounds of the animals. His father Tam works in the quarries, and has definitely encouraged Jaxon's passion for nature. When he was 10, his father bought him his first bow, and taught him how to shoot it. Jaxon would spend hours hunting to bring home a deer or wild boar for dinner, and soon became an expert shot. He and his friends are always running around and pretending to be adventurers, but the idea has become a goal for Jaxon. He dreams of roaming the wilds, protecting nature and defending people from unnatural abominations or those who would exploit them.

(9) Wealth - 150gp. Jaxon's father works hard and makes decent money at what he does. He also lets Jaxon have some of the money when he helps his father, which Jaxon has been doing more often in order to buy adventuring gear to go out and make a name for himself.

Name Leo Stonecutter

Race Human

Class Monk monk/fighter

Alignment Lawful/Good Only through discipline and noble actions can one truly discover one's true potential in life.

Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 4, 6, 5 (Total = 15)
d6 Results: 4, 3, 3 (Total = 10)
d6 Results: 2, 5, 4 (Total = 11)
d6 Results: 2, 6, 4 (Total = 12)
d6 Results: 5, 3, 4 (Total = 12)
d6 Results: 2, 2, 6 (Total = 10)

Age 17

Wealth Being from a family of miners his parents would be poor. Maybe only having a few hundred gold coins at anyone time he wouldn't need much as he doesn't believe in material possessions.

Save for any grammatical or spelling errors I'm done.

Name Forgrin
Race Dwarf
Class - Starting level is 1. Fighter or Fighter/Bard?
Alignment - NG leaning to Lawful Good, but could go CG
Attributes -
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 3, 3, 4 (Total = 10)
d6 Results: 4, 2, 6 (Total = 12)
d6 Results: 2, 6, 6 (Total = 14)
d6 Results: 3, 3, 2 (Total = 8)
d6 Results: 3, 4, 6 (Total = 13)
d6 Results: 5, 6, 4 (Total = 15)
Rolls. Looks like 28 point buy for me
Str: 14 Dex: 12 Con: 14 Int: 10 Wis: 10 Chr: 14
Age - 23

Physical Description - To come

Background -

Wealth - None to Speak of perhaps 3-4 gp to his name. (His family was poor, and he is currently an unpaid apprentice)

Name Adrian Goodman
Race Human
Class Sorcerer
Alignment - CN/CG. Adrian is genuinely interested in others and wishes them well. In fact, he needs others; a true extrovert, Adrian is energized by being around other people. Their approbation and positive opinion are very important to him and play a critical role in his desire to grow personally. However, he typically avoids committing to deeper relationships if they could hinder his freedom, or his personal quest for the best possible life (at the lowest possible cost/effort).
Attributes -
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 5, 4, 6 (Total = 15)
d6 Results: 5, 6, 5 (Total = 16)
d6 Results: 4, 2, 6 (Total = 12)
d6 Results: 6, 5, 6 (Total = 17)
d6 Results: 3, 3, 6 (Total = 12)
d6 Results: 6, 1, 6 (Total = 13)
Str:13 Dex:15 Con:16 Int:12 Wis:12 Cha:17
Age - 17

Physical Description Thin and slightly shorter than his peers, Adrian finds it difficult to stand upright. (The boy believes that this habit, as well as his shorter size, are linked to his job at the tavern and the heavy dishes and drinks he's had to carry daily). Yet Adrian is definitely handsome, with his deep, beautiful blue eyes and delicate facial features - except for a small scar under his chin he got from a tavern brawl. In spite of his usual joviality, the boy likes to wear dark clothes.

Background The son of Ras and Sascha Goodman, Adrian spent his childhood years helping his parents run the tavern, serving the customers at first and then slowly becoming a relatively popular character himself - thanks to his outgoing personality and sharp wit, and to those strange magic tricks he sometimes uses to entertain the tavern's patrons when no bard is available to perform.

While usually an extremely pleasant fellow, Adrian can be a real pain in the neck when an effort is required - especially a long one. The young man will try to use his gut feelings, charisma and humor to avoid meticulous planning or long, detailed work on an issue. Indeed, while his experience working at the tavern developed his people skills and interest in others, it also limited the development of Adrian's analytical skills. And the apparition of his inborn magical aptitude - which manifested itself shortly after his fourteenth birthday - convinced Adrian that somehow the need to work hard to achieve things did not apply to him, and encouraged a certain laziness in the boy.

Wealth Over the last few years working at the tavern, Adrian was able to put aside a few coins - his hoard currently consists of twenty-eight gold pieces, seventeen silver and his cherrished "lucky coin", a platinum piece he found one morning while cleaning the hall. The boy believes he might get a few additional coins from his mother (but he would have to think of a compelling story). Finally, Adrian has access to the tavern's cellar, and has sometimes used that priviledge in the past to borrow some food and - more importantly - drinks for the lads.

Status: Complete.

(1) Name - Albert Trell
(2) Race - Human
(3) Class - Rogue (rogue/bard or maybe rogue/fighter for gestalt)
(4) Alignment - Neutral Good
(5) Attributes -
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 6, 4, 6 (Total = 16)
d6 Results: 5, 4, 4 (Total = 13)
d6 Results: 4, 4, 2 (Total = 10)
d6 Results: 5, 4, 4 (Total = 13)
d6 Results: 3, 3, 5 (Total = 11)
d6 Results: 5, 3, 5 (Total = 13)
stat roll
(6) Age - 13
(7) Physical Description - Albert is both a bit short and somewhat thin even for a boy his age. His brown hair hangs just above his shoulders. It is inexpertly lopped off and uneven. His face is pale with a sprinkling of freckles across his slightly sunken cheeks. His eyes, the gray of summer storm clouds, shine with a surprising determination and intelligence. His clothes, both sets, have reached the point of seeming to be more patch than fabric.
(8) Background - Albert grew up relatively alone. His mother died of consumption while he was barely old enough to remember. His father worked the mine to support himself and his son. Albert spent a lot of that time ‘exploring’. He would climb the outside of a chimney claiming that he was the first to reach caldera of the great volcano or slosh through a stream pretending to be searching for the headwaters of some great jungle river. He gained a reputation around town for always popping up in the oddest places.
Unfortunately, his explorations all but ended a little over two years ago when his father lost both of his legs in a collapse. Since that time, Albert has had to supplement his small income as a runner for the mine (he's to small to work as an actual miner) with odd jobs cleaning, sweeping chimneys, cooking, or whatever people are willing to pay him for. He has not been helped in this endeavor by his father’s slow slide into a bottle. Albert has joined the other boys as a temporary respite from his daily drudgery and a brief return to better days exploring the town and its environs.
(9) Wealth - Albert is dirt poor. he’s most likely limited to his patched up clothing and a quarterstaff cut from a tree branch.

(1) Name - Daera Fairchild
(2) Race - Human
(3) Class - Divine Sorceror or Divine Sorceror / Sorceror
(4) Alignment - Chaotic Good. Daera is an innocent girl, whose views of right and wrong stem more from intuition and feeling than writ law.
(5) Attributes -
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 3, 4, 2 (Total = 9)
d6 Results: 6, 6, 6 (Total = 18)
d6 Results: 5, 3, 5 (Total = 13)
d6 Results: 6, 3, 2 (Total = 11)
d6 Results: 2, 2, 2 (Total = 6)
d6 Results: 5, 3, 3 (Total = 11)
Str: 9 Dex: 6 Con: 11 Int: 11 Wis: 13 Cha: 18 (This is assuming Charisma is the primary stat for a divine sorceror. If not, I would request to be able to use the 28pt buy instead.)
(6) Age - 14
(7) Physical Description - Daera is a stunning beauty, with fair skin, blond hair down to her waist (usually kept in a complicated pleat down her back), vibrant green eyes full of innocence and life, and a natural smile for anyone. These traits are quite offset by a poor sense of balance, and a remarkable lack of physical grace. Even though she is clumsy to a fault, her beauty is barely marred by the skinned knees, knuckles and elbows she aquires. Somewhat remarkably, her skin remains fair and free from any scarred reminders of her tumbles, and most sense something odd in how fast she can go from a bleeding scrape on her knees, to nigh umblemished skin within days. She has taken to wearing simple tan clothes, a soft wool cloak, and a pair of doe-skin boots.
(8) Background - Daera is the youngest daughter of Uthan and Alice Fairchild, owners and proprietors of the Eisenberg General Store. Her older siblings spend much of their time assisting her parents running the store, and though well meaning her presence in the store tends to be more of a nuisance if not a downright disaster than a help. Her mother is well known for skill and talent with needle and thread, but after multiple stabs, pricks and nicks, her mother finally accepted (with some visible disappointment) that Daera was completely unable to master even the basics of sewing. Her mind was capable of quickly understanding the finer points of needlework, but her hands were much too clumsy to do more than sew her fingers to her work. Stragely enough, Daera has shown some capability in the kitchen, and while accidents are frequent and sometimes disasterous, the meals always somehow come out good. Grateful for some redeeming feature when it comes time for her to marry, Daera's main responsibilities revolve around the family meals in the morning and evening, including the gathering of the family's chicken eggs, milking their goat, and a few other odds and ends type chores usually reserved for the household wife. As such, she is left to her own devices after her early morning chores and before she sets to making the evening meal, meaning she is one of the first children roped into whatever scheme someone comes up with. When the other children are busy working or doing their own various chores, Daera wanders through the wilder areas near town, listening to what ever the wind tells her. There is something about the quiet solitude of these trips that serves as a stark contrast to the chaos of her large family that she finds not only refreshing, but needful occationally. The smell of the wood, the chill wind, the natural colors, all make her wonder and dream about what sights and sounds one could see beyond the confines of her known world.

(9) Wealth - Since she doesn't help much around the shop, she likely has very little in coinage, however being the "baby" of the family has also likely provided her a few extra odds and ends as presents or treats.

This application is now complete.

Name: Shard Graniteshoulders (Adopted son of Brak Graniteshoulders.)
Race: Elf (Pending Mordae's approval.)
Class: Fighter (Fighter/Rogue - Gesalt)
Alignment: Chaotic Good. As a Dwarf-raised Elf, Shard learned early the lesson that there are no absolutes in life.

My rolls only total 25 points, so I'll bump up to the 28-point buy.

Age: 18; Shard's age is only a description of his physical size and development. As an elf, he will age far slower than most other races, and his emotional maturity has been altered due to being raised by Dwarves instead of Elves.

Wealth: Shard peddles his own wares when the Graniteshoulders go to market, sometimes earning a small purse for his efforts. As well, he has started to accept his own commissions (only when his father's work is completed), and keeps a small wooden box hidden in his room, filled with a handful of silver and copper pieces. If he is lucky, he can sometimes find a gold or two when he sifts through it...

Posting in this thread late because I am a fool and misread the thread instructions.

(1) Name- Vincent Bardare

(2) Race - Human

(3) Class - Ranger (Ranger/Rogue)

(4) Alignment - CG

(5) Attributes -
Dice Roll: 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1 4d6v1
d6 Results: 4, 2, 2 (Total = 8)
d6 Results: 2, 1, 3 (Total = 6)
d6 Results: 5, 6, 6 (Total = 17)
d6 Results: 3, 6, 4 (Total = 13)
d6 Results: 6, 5, 3 (Total = 14)
d6 Results: 4, 5, 4 (Total = 13)
Attributes POINT BOUGHT = 16,14,12,12,10,10

(6) Age - 17

(9) Wealth - Poor

Also, I wanted to take the Ancestral Relic Feat at 3rd Level, May I say that my Rapier is Masterwork?

EDIT, I went with a point buy


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