Folks, meet Jarl, for our apprentice game:
Jarl, Half-Orc Monk
Init +5 HP 29/29 Bloodied 14 Healing Surge 7 (0 used /8)
AC 20 Fort 16 Reflex 17 Will 16 Speed 6
Str 16 (+3) Con 12 (+1) Dex 18 (+4) Int 10 (0) Wis 14 (+2) Cha 9 (-1)
Furious Assault,
Stone Flurry of Blow,
Crane's Wings,
Dragon's Tail,
Open the Gate of Battle,
Whirling Mantis Step,
Agile Recovery,
Amulet of Protection +1,
Cobra Strike Ki Focus,
Defensive Armor
Notes
Half-Orc resilliance,
Swift Charge,
Unarmored Agility,
Implement Expertise: Ki Focus
Jarl, Half-Orc Monk
Init +5 HP 29/29 Bloodied 14 Healing Surge 7 (0 used /8)
AC 20 Fort 16 Reflex 17 Will 16 Speed 6
Str 16 (+3) Con 12 (+1) Dex 18 (+4) Int 10 (0) Wis 14 (+2) Cha 9 (-1)
| Furious Assault Encounter Free Action Personal Trigger: You hit an enemy Effect: The attack deals 1[W] extra damage if it's a weapon or 1d8 if it's not. |
| Stone Flurry of Blow At-Will, Psionic Free Action(special) Melee 1 Trigger: you hit with an attack during your turn. Target: One creature Level 11: or or two creatures Level 21: Each enemy adjacent to you. Effect: The target takes damage equal to 3+ your strength modifier. If the target wasn't targeted by the triggering attack, the damage increases by 2 (4 at 11th and 6 at 21st level). |
| Crane's Wings At-Will, Full discipline, Implement, Psychic Attack Technique: Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d10+Dexterity modifier damage, and you push the target 1 square. Level 21: 2d10+dexterity modifier damage Movement Technique: Move Action Personal Effect: You make an athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed. |
| Dragon's Tail At-Will, Full discipline, Implement, Psionic Attack Technique: Standard Action Melee touch Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d6+Dexterity modifier damage, and you knock the target prone. (2d6 at 21st level). Movement Technique: Move Action Melee 1 Target: One ally or one prone enemy. Effect: You swap places with the target. |
| Open the Gate of Battle Encounter, Full discipline, Implement, Psionic Attack Technique: Standard Action Melee touch Target: One touch Attack: Dexterity vs. Reflex Hit: 2d10 + Dexterity modifier damage. The target takes 1d10 extra damage if it was at full hit poins when you hit it with this attack. Movement Technique: Move Action Personal Effect: You move your sped +2. During this movement, you don't provoke opportunity attacks from the first enemy you move away from. |
| Whirling Mantis Step Daily, Implement, Psionic Standard Action Melee 1 Effect: You shift your speed. If you enter a square adjacent to any enemy during this shift, you slide that enemy 1 square. You can slide each enemy just once during the shift. After the shift, make the following attack. Target: One, two, or three creatures. Attack: Dexterity vs. Fortitude Hit: 2d10 + dexterity modifier damage, and the target is slowed (save ends). Miss: Half damage, and the target is slowed until the end of your next turn. |
| Agile Recovery At-will Minor Action Personal Effect: You stand up |
| Amulet of Protection +1 +1 to will, Ref, Fort. |
| Cobra Strike Ki Focus Lvl 2 +1 680 gp Implement (Ki Focus) Enhancement: + to attack and damag erolls Crit: +1d8 poison damage per plus Property: you gain a +2 item bonus to saving throws against poison. Power (Daily, Persona): Free Action: Trigger: You hit an enemy using a melee attack with this ki focus. Effect: The enemy also takes ongoing poison damage equal to 2 + your Strength or Wisdom modifier (save ends). |
| Defensive Armor Lvl 3 +1 Armor: Cloth Enhancement: AC Power (Daily, Augmentable): Immediate interrupt. Trigger: An enemy hits you. Effect: Until the start of your next turn, you gain a +2 bonus to the defense that the triggering enemy hit. Augment 1: The bonus increases to +5. |
Notes
| The first time you're bloodied during an encounter, you gain 5 THP. At lvl 11, it's 10 THP, lvl 21, 15 THP. |
| You gain a +2 bonus to speed when charging |
| +2 AC when wearing cloth or no armor |
| +1 to hit with Ki foci |



