Quote:
Originally Posted by Zelphi
Aren't CR's are aimed at an entire party. Not a 1 v 1
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CRs work for all numbers.
A CR X encounter is supposed to drain 20% of a level X party's resources; in other words, it's supposed to be easy, and virtually a guaranteed win for the party. An encounter that can single-handedly take on the entire party in one go would be more on the order of CR X+4.
A level X
character is (generally) a level X-4
party and as such a CR X enemy should drain 100% of the party's resources, or a 50% chance of victory (read as a reasonable chance of victory).
A level 10 Rogue should be able to reasonably deal with a CR 10 trap, and a level 10 Fighter should be able to reasonably deal with a level 10 melee creature. That's not remotely the case.
Quote:
Originally Posted by Zelphi
A Fighter flexible enough to work at range or melee is going to be able to engage pretty much any enemy.
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Except he can't be good at both. He can suck at both, or be inadequate at one, and either way, he loses. Particularly since other classes (Ranger) can be good at archery in addition to getting actual class features. And if the Fighter goes melee, he fails at melee.
Quote:
Originally Posted by Zelphi
They aren't dependant on anything but your willingness to make them work and to what end. If you want some melee damage monster at the later levels, you're not going to be a 20th Fighter. You don't need to spend hoardes updating weapons or being MAD you don't even need to PrC to function. You just need to play to your actual strengths, and the Fighter's Job isn't to get into melee, the Fighter's Job is to fight. You want to make a Fighter you make a Fighter who can fight and you do it right.
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What?
The Fighter's job is to fight, yet the Fighter can't deal damage, can't take damage, can't avoid damage, and can't hold off enemies... what's left? Pick any of those tasks, and there's
maybe one or two ways to get it done. Pick all of them, and you fail at all of them. The Fighter can't fight in a meaningful way bar a few niche paths that are
extremely specific, and only exist as an optimization tool rather than a character-representation tool.
Quote:
Originally Posted by Zelphi
I always liked the class, I know it's largely pointless to play one, but then again - so is 3e.
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Leave the baseless insults at the door, if you please.