World of Farland

A world conquered by evil and ruled by the Lords of Sin; A unique campaign setting designed to be used with D&D 4th Edition.


your advice

   

It seems strong, yet eloquent in its simplicity i would almost venture to say - another gem Farland old friend, and I say the spell is fine as is, just my two copper worth of course. Perhaps, make it a Psion spell as well ? It seems to empower the same ability (mental, or mind in some relative form or another) that a Psion might be able to tap..


The spell sounds very fresh, something like when the bad wizard used on the good wizard when they were battling in the tower (LOTR, sorry don't remember any names. I am not too fond of LOTR, but I did watch it).

Aside from that, I would perhaps second the comment that it should be 5th level. 6th level is just...I don't know, feels a little out of the league. And I'd say no to the damage increase, too. It would be one of those "killer" spells, and right now it doesn't sound like one. It sounds more like one of those "dissipate and confuse" spells, which is way cooler.


The spell sounds very fresh, something like when the bad wizard used on the good wizard when they were battling in the tower (LOTR, sorry don't remember any names. I am not too fond of LOTR, but I did watch it).

Aside from that, I would perhaps second the comment that it should be 5th level. 6th level is just...I don't know, feels a little out of the league. And I'd say no to the damage increase, too. It would be one of those "killer" spells, and right now it doesn't sound like one. It sounds more like one of those "dissipate and confuse" spells, which is way cooler.


400 ft. sounds a little far to me.... But the idea for the spell is cool. To add balance you might take away the caster's ability to pick and choose targets. Think of it more like a "wave" of force that washes over an area.


400 ft. sounds a little far to me.... But the idea for the spell is cool. To add balance you might take away the caster's ability to pick and choose targets. Think of it more like a "wave" of force that washes over an area.


Overall I dig it...and for purely selfish reasons think it would be nifty with a 20d6 cap.

Some questions that struck me while reading it and the comments attached:
Would it make more sense as evocation? It kind of reminds me of a waaaaay cool Magic Missle (choose targets, forceful - though obviously no knocking prone).
Would it/should it have the force descriptor?
I also agree with PandaCommanda about the reflex save, but I think fortitude would be better rather than balance or strength (especially since there is no precedent for the other two), but I don't know what the trend for knocking effects is. *shrug*

I also liked the idea of it also being a psion spell.

I think either capping the damage at 15d6 or limiting the radius to that of a fireball would balance it. As a player I think I would prefer to do more damage in a smaller radius, but it's arguable ;)


Overall I dig it...and for purely selfish reasons think it would be nifty with a 20d6 cap.

Some questions that struck me while reading it and the comments attached:
Would it make more sense as evocation? It kind of reminds me of a waaaaay cool Magic Missle (choose targets, forceful - though obviously no knocking prone).
Would it/should it have the force descriptor?
I also agree with PandaCommanda about the reflex save, but I think fortitude would be better rather than balance or strength (especially since there is no precedent for the other two), but I don't know what the trend for knocking effects is. *shrug*

I also liked the idea of it also being a psion spell.

I think either capping the damage at 15d6 or limiting the radius to that of a fireball would balance it. As a player I think I would prefer to do more damage in a smaller radius, but it's arguable ;)


Here is my take on it. It is a 7th level spell.

Why? Well, aside from my being a naysaying jerk, the spell deals one of the few types of damage that is hard to generate resistance to, Force Damage.

It isn't an energy type, which have loads of creatures with natural resistance and a number of spells to generate arcane resistance. So it is an attack which, unless we start making a slew of other defensive spells and specially made creatures, is almost unstoppable; even sonic damage has more creatures resistant to it. If I was comparing it to Fireball, I'd automatically raise the spell level by one (to level four) because of the type of damage it does.

But it goes further to one up Fireball by increasing the damage cap. So I'd add another level to the spell there. That is level 5 so far.

Additionally, it goes further by allowing you to select which targets are blown apart and which ones aren't. This ability is spooky awesome, allowing a spread-target combo that will make your enemies whimper... provided that there is anything left to whimper. 6th level.

And then, let us add on that the spell does status effects in addition to base damage. This spell has the capacity to knock an enemy prone and stun him in addition to doing a whole slew of damage that is near to impossible to defend against. Prone + Stun + Allies Unaffected = Coup de Grace.
7th level.

Seems a little harsh? Yeah, I agree. But I haven’t considered things like the larger radius, the interesting choice of saving throws that will leave even high level rogues feeling the pain, and the lack of a material component. So, for the sake of covering my ass, I’ll say that it was considered as the tipping points to make it level seven.

BUT if you were to raise the casting time to a full round action, I would say it makes a pretty darn nifty sixth level spell.

(Many apologies; I am aware that this is not a fireball, but when I think about balance I try to compare a considered spell to an already existing one(s). I’m sure that WotC has published extra spells that would make this look like a 4th level spell, but I’m just running my comparisons off of the players handbook. And I'm too late, aren't I?)

EDIT
Also, for the sake of quelching debate by rules lawyers you might wish to state explicitly whether this is considered an area or a targeted effect.
Chances are someone will have activated spell turning or some such, which will raise that question. Right now it is a case of DM chooses. (Which is fine by me, but I’m not a rules lawyer.)




 

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