Players that demand too much, specifically about story
Well, it's been getting on my nerves that one of my players has been demanding a LOT, such as "I want more storyline", and "experience for puzzles and more things". The thing is I've been trying to get across to him that he needs to play THROUGH some more sessions so that I can actually get to the storyline. And if he doesn't DO a puzzle he isn't gonna be rewarded bonus exp for picking an apple out of a tree (which he hasn't done either). He's the only player that HAS enough free time to play often enough so I have to deal with his complaining about story and stuff and I'm just about tempted to pull out a completely and random story from nowhere. The main thing is ... SINCE I might as well just find a way to get him to be quiet about the story. How can I really jump a player right into a story? Like what could I do for a story, normally any story (and by story I mean MAIN story) I would involve a little bit of time to get the players adjusted to the world and to let them learn things they need to know. Rather than THROW them into a barrel, rolling them down a hill and telling them to get up and go NOW.
So how do I ... "THROW them into a barrel, roll them down a hill and tell them to get up and go NOW" without making the player be confused or have difficulty.
So how do I ... "THROW them into a barrel, roll them down a hill and tell them to get up and go NOW" without making the player be confused or have difficulty.




The key is making it seem like they have choices while making the one you want them to pursue the most interesting and logical option.
. Mainly him being a wizard I know theirs plenty of ways to attach him to things (such as in this campaign). Where a small rebellion of mages are trying to over through the main power in the land. Of course he will have the right to choose to join them or NOT join them, otherwise because of the recent events he'll have some difficulty traveling around due to the impact the rebellion will have on the people who are not mages. Once he realizes that there's almost no where else to turn to for support(of anything really) he will most likely join the rebellion. I also have some major plans for plot twists such as betrayal
,full scale war. And I have another plot twist (will be probably suspected and unsuspected) that I'm kind of working out the quirks(somethings have to make sense
(just realized that's like epic level improvised weapon ... ANYWAYS) but I was just hoping to give some more info if you needed and thank you