Handling immediate actions in PbP
I'm having a great time running a 4e game here on MW, but have recently started running into logistical problems during combat. Specifically, the PCs have started to get immediate action-type powers, and I'm unsure how to best deal with them.
In a tabletop setting, it's easy to have the players jump in and say clearly when they want to activate an immediate action. But in PbP, there's a struggle between keeping things moving and giving enough time for players to post their desired intent. Right now I'm favoring the former (as combat is already quite slow) by having the players give general guidelines as to when they want to activate immediate powers and the like.
Unfortunately, this adds to an ever-increasing number of things for me to keep track of each round. I'm feeling like I need to push this back to the players, but I don't want to turn combat into a weeks (or months!) long slog every time it comes up.
Any suggestions?
In a tabletop setting, it's easy to have the players jump in and say clearly when they want to activate an immediate action. But in PbP, there's a struggle between keeping things moving and giving enough time for players to post their desired intent. Right now I'm favoring the former (as combat is already quite slow) by having the players give general guidelines as to when they want to activate immediate powers and the like.
Unfortunately, this adds to an ever-increasing number of things for me to keep track of each round. I'm feeling like I need to push this back to the players, but I don't want to turn combat into a weeks (or months!) long slog every time it comes up.
Any suggestions?