Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
This game is a takeoff of the Stargate: Universe idea. In this game, the survivors of an Ori attack has been thrown somewhere into space. The ship can barely support those who survived the attack, and death is inevitable unless a miracle occurs. And that is where this game begins: with a 'miracle'.
This is a Freeform game, which means that for the most part we won't be needing any stinking rules. To provide a little basis for comparative urges and conflict resolution, we will be using the Window, a very simple rules-lite system.
The game starts at the fringes of the Stargate canon and branches sharply from there. It's set in late 2009 following the launch of the sixth Daedalus-class ship, George Hammond (formerly Phoenix). The story arc is intended to cover the time from the attack described above until the point where the crew is rescued or perishes.
Since the George Hammond was fully crewed up until the attack, the survivors could be any member of the initial ship's complement. Officers, enlisted, and civilians are all welcome. Regarding races, the crew would be almost exclusively Tau'ri but I'm willing to consider individual exceptions.
The Window system provides a framework for defining character traits, and its Quickstart Guide is a great place to start. I'd like to see a little bit of history to explain how the character became involved in SGC and ended up assigned to the George Hammond to accompany the crunchy bits.
Post completed applications here. Feel free to put up something incomplete and edit it into final form, so long as when you do finish it you mark it COMPLETE so it's obvious to me.
This is a Freeform game. If you aren't familiar with the concept, it basically means that the players are expected to police their actions and not develop an I-can-do-anything god complex. The GM's role is to move the storyline, handle NPCs, and referee the occasional situation where players can't agree on the outcome of a particular situation.
None to speak of at this time.
Downloading the system now to take a look through, if I like it I'll definitely throw together an application. Was eagerly awaiting Stargate Universe and so far it hasn't disappointed and is, in my humble opinion, a lot better in tone than either of the previous two Stargate series (ignoring the existence of the animated one entirely). I will probably try to throw together some kind of engineer, one whose very much at home in the clean room back on the ship working on technical problems and not at all happy to find that he has to leave said ship for the dirtiness of exploration. He might even try to take the room with him if he can...
Edit: Okay, maybe not... I get about a minutes worth of reading and it crashes my .pdf viewer, no other .pdfs from DTRPG have ever done this before =/ Oh well, it's not meant to be?
You can either scan the sheet or just do a stat block (actually might be easier to do it that way). I don't mind either way.
That's odd about the PDF not downloading right. See if you can do it again (maybe just a bad night!) and if not, let me know and I'll see what I can do as far as you getting a copy. If THAT doesn't work... well, we'll come to that bridge when it happens.