Critique my D&D 4e Custom Class: The Harrier (Martial Controller)
Hindering Sweep
At-Will * Martial, Weapon
Standard Action Melee Weapon Burst
Requirement: You must be wielding two weapons of the Flail group or a reach weapon
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: Strength modifier melee damage. The target is slowed until the end of your next turn.
Snatching Lunge
At-Will * Martial, Weapon
Standard Action Melee 3
Requirement: You must be wielding a reach weapon
Target: One Creature
Attack: Strength vs. Fortitude
Hit: Constitution modifier melee damage and pull the target to the closest adjacent non-occupied square. The target grants combat advantage to the next ally that attacks it or until the end of your next turn.
Forceful Maneuver
At-Will * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two weapons of the Flail group or a reach weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier melee damage. You shift one square and slide the target into the space you occupied.
Frenzied Thrashing
At-Will * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two weapons of the Flail group or a reach weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier
Effect: Each creature that starts its turn in a Melee Weapon Burst radius from you takes damage equal to your Dexterity or Constitution modifier.
Lash and Drag
At-Will * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two weapons of the Flail group
Target: Two Creatures
Attack: Strength vs. Fortitude
Hit: 1[W]+Strength modifier melee damage. You shift one square and slide the target into an adjacent square.
Harassing Spin
At-Will * Martial, Weapon
Standard Action Burst 1
Requirement: You must be wielding two weapons of the Flail group or a reach weapon
Target: Each enemy you can see
Attack: Strength vs. AC
Hit: Strength modifier melee damage. The target takes a -1 penalty to all defenses and is slowed until the end of your next turn.
Flashing Chains
At-Will * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two weapons of the Flail group
Target: Two Creatures
Attack: Strength vs. AC
Hit: Dexterity modifier melee damage. The target grants combat advantage to the next ally that attacks it or until the end of your next turn.
Whirling Tornado
At-Will * Martial, Weapon
Standard Action Burst 1
Requirement: You must be wielding two weapons of the Flail group or a reach weapon
Target: Each creature you can see
Attack: Strength vs. AC
Hit: Strength modifier melee damage.
Effect: Each creature that starts its turn adjacent to you takes damage equal to your Dexterity or Constitution modifier.
Lv 1 Encounter Exploits
Flattening Strike
Encounter * Martial, Weapon
Standard Action Melee Weapon + 1
Target: One Creature
Attack: Strength vs. Fortitude
Hit: 2[W]+Strength modifier melee damage. You knock the target prone.
Explosive Arc
Encounter * Martial, Weapon
Standard Action Melee Weapon Burst
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier melee damage. The target is pushed 2.
Polearm Technique: The number of squares pushed is equal to your Constitution modifier.
Securing Strike
Encounter * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two weapons of the Flail group
Target: One Creature
Attack: Strength vs. AC
Hit: 2[W]+Strength modifier damage. Target is restrained until the end of your next turn.
Stumbling Strike
Encounter * Martial, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs. Reflex
Hit: 1[W]+Strength modifier damage. The target is knocked prone.
Polearm Technique: The target is pushed one square.
Dervish Technique: You can target Two Creatures with this attack.
Pestering Spin
Encounter * Martial, Weapon
Standard Action Burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier damage.
Effect: Until the end of your next turn, any adjacent creature that tries to move or shift away is subject to a second attack.
Target: Triggering enemy
Attack: Dexterity or Constitution vs. AC
Hit: 1[W]+ Dexterity or Constitution modifier. The target is slowed until the end of your next turn.
Protective Arch
Encounter * Martial, Weapon
Standard Action Burst 1
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier damage.
Effect: Until the end of your next turn, all adjacent allies gain +2 to all defenses until the end of your next turn.
Dervish Technique: The gain to your ally’s defenses equals your Dexterity modifier.
Ankle Snapper
Daily * Martial, Weapon
Standard Action Burst 2
Requirement: You must be wielding a reach weapon
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier melee damage. The target is knocked prone and slowed (save ends).
Miss: Constitution modifier damage. The target is slowed until the end of your next turn.
Remote Clutch
Daily * Martial, Weapon
Standard Action Melee 3
Requirement: You must be wielding a reach weapon
Target: One Creature
Attack: Strength vs. Fortitude
Hit: 2[W]+Strength modifier melee damage. You pull the target to the nearest adjacent square. The target is restrained (se)
Miss: Strength modifier damage. The target is restrained until the end of your next turn.
Hypnotic Twist
Daily * Martial, Weapon
Standard Action Burst 1
Requirement: You must be wielding two weapons of the Flail group
Target: Each creature you can see
Attack: Strength vs. AC
Hit: 1[W]+Strength modifier melee damage. The target is dazed and slowed (save ends both).
Miss: Half damage, and the target is slowed until the end of your next turn.
Detaining Flog
Daily * Martial, Weapon
Standard Action Melee Weapon
Requirement: You must be wielding two weapons of the Flail group
Target: Two Creatures
Attack: Strength vs. Reflex
Hit: 1[W]+Strength modifier damage. The target is restrained (save ends).
Miss: Half damage, and the target is restrained until the end of your next turn.