I was looking through some of my things, the other day, and found a notebook filled with notes for a campaign I was working on a few months ago that, for various reasons, never even began. I thought that it would be a shame to let all that work go to waste, so I decided to try running a game here.
It takes place in kind of a homebrew setting that I had made for the game. It's not entirely complete, and parts of the world are still bare, but I feel that that won't be important unless that's where the players wish to go. The opening scenario and surrounding area are pretty fleshed out, so, I can extrapolate from there.
As for the type of game, I wouldn't call it a sandbox exactly, as there is an opening scenario and a few extra quests in said scenario that can be stumbled upon, but I'm more than happy to mold the campaign world to allow for things in a character's background, and using those in the campaign. The players are free to do whatever they wish in said world, so, I don't know, maybe it is a sandbox. This is the first game I'm running, so, bear with me.
I plan to post information about the starting scenario and things along those lines, but I'd like to talk about house rules and character creation first, in that order.
With all that out of the way, the only thing left to talk about is the setting. Again, players are welcome to create their own mark upon the world.
Okay, that's it for now. I ask that you have backgrounds, but they don't need to be impossibly large works of fiction. All I ask is that your character has some reason for being in Valarinth, because that's where the opening scenario is taking place. If you wish to entwine your backgrounds, that's perfectly alright.
Any questions should be posted here for now. I'll be choosing applicants on Tuesday, November 17th. Having a character sheet done by then will greatly help your chances.
Any questions or comments, either post here or PM me.
I actually have a couple of questions, #1 is traits/flaws yes or no? #2 is Abberant feats from lords of madness yes/no?
I have a scout put together that uses abberant feats to gain a fly speed and qualify for flyby attack as a focused archer
btw the notation for your rolling scheme is 6m4d6v1r1
Er, sorry, I guess I left that out. I would prefer if there were no evil characters in the party. As far as class and race, however, the only limitations are the ones above.
I actually have a couple of questions, #1 is traits/flaws yes or no? #2 is Abberant feats from lords of madness yes/no?
I have a scout put together that uses abberant feats to gain a fly speed and qualify for flyby attack as a focused archer
btw the notation for your rolling scheme is 6m4d6v1r1
No traits/flaws, Aberrant feats seem fine, but there should be an interesting reason why you have them, and thanks for the notation.
Name: Shaheena El Faimel Race: Human Class: Scout Country of Origin: Zeritas Deity: Boccob Alignment: N Charecter sheet:Shaheena
Shaheena is... interesting to say the least her bronze skin is tight over thick and sinewy muscles that come from her shoulders down to the tip of her tail. She often appears to be wearing a leather cloak, no matter what the season. Her face is plain, with Dark green eyes like a desert oasis that sparkle with a deeper strangeness than her body seems to eminate.
Shaheena is friendly and pleasent to most people though the changes put to her body have resulted in a strange sense of disconnection from the world around her at times. She likes to fly, making sure she does it often when she isn't in town, seeing as outside her homeland she would probably be riddled with arrows before she could land.
Shaheena came from a prominent family in Zertias, her father, an academy mage who specialized in experiments using the mysterious beings known as aberrations was working in his lab at the house when the girl was younger, she came in to the area where her father was working with a small ball, she was bouncing it around the room, not really paying much attention to where it went until it bumped into her father's table, knocking several things over and exploding, sending ichor coated glass throughout the room, several of these passed through her body, her father having taken magical precautions against this since he knew the objects were volatile escaped relatively unscathed and took his daughter to the temple, where a priestess of Boccob took her to heal within the temple's small hospital, where she remained for several days in a fever, in which she had many strange dreams, one of which she saw a shadowy Eye which seemed to whisper to her "I have a plan for all things, and you fit into that plan young one. Now awaken!" when she awoke she found that the blood of the beings which her father had changed her body, giving her a longish tail. She gasped and started to cry before remembering the strange dream. When the clerics decided she was well enough she took a walk around the temple where she saw the shrine to Boccob and was immediately reminded of her dream, seeking out the priestess who helped heal her to teach the young lady about her god. She learned her lessons well, as she got older she picked up the bow and showed great skill with it, so much so that she ignored the "lesser" weapons of melee combat, this too she thought was all part of her goddess's plan for her. With the assistance of her father she also decided to harness the strange qualities of her own blood, eventually developing a heartier physique, and her favorite feature, large leathery wings and the ability to fly with them. However, as tolerant as the people of Zeritas were to magical mishap, they were not pleased to see the young woman embrace her "deficiencies" instead of hiding them, and started harassing her and threatening her. She tried to ignore the verbal slings and arrows aimed at her, but when she came back to her parent's house to find her father being beaten in the streets for harboring a freak like her she told them enough was enough and departed for the port to make her way in the world.