The thief acrobat I mentioned earlier was level one. Death by dice failure was an absolute possibility. And you would be right to question my character creation in the first place, or why I even entered the game, but it was for a GM that's been on my long standing 'want to write with' list, and that seemed to be my chance. The game ended up fizzing out after our first adventure, but I still wasn't at all happy about my roleplay. I wrote my character instead of letting the character write himself, and that's not like me.
As for your hypothetical situation, you would have to give me more info for a straight answer. What am I doing at the top of a 100 foot tower that I have put myself in a situation where I can fall? In all the situations I can think of, a GM has guided me there. Cause no way, no how are half intelligent creatures going to think that going 100 feet up in the air, without having a fail safe, is their best option. Falling 100 feet is certain death, I'll give you that, but if I'm falling because, say, my party followed a lead up to a tower top and entered a battle there, then that's your bad. Or if I'm in trouble and the only method of escape is crawling out a 100 story window, and I fall because of it, that's your bad too.
For most of us, the ultimate play-by-post game is an engaging and long lasting story where we can see our characters grow and develop. Most pbp games live less than a year, and even those that go on for a year or more move slowly, so you get much less out of a pbp game than you do out of a tabletop game. And if the point is enjoyable longevity, and the stats are already against us, why are we killing off players and making them worse? If my character dies, say 6 months into a game, then I probably haven't even had the opportunity to level him yet, nor accomplish any of his goals, and I've basically just wasted half a year. Whether it was enjoyable or not is irrelevant. What's relevant is that I have to start all over again and that everything I had built is now crumbled - and without my say. And you can argue until your blue about how my decision led me up to the 100 foot tower in the first place, but I'll just argue that it's fantasy, that anything goes
Okay, so my character fell. I think it would be reasonable to grope for handhold on the way down, not that I would expect it to help really, so let's just say I fall dead. Cobblestone spaghetti. Sure. This fantasy realm has a realm of the dead, right? What's it like? Can i fight my way back? Can I reincarnate? Don't BBEGS do it all the time? Aren't I the hero? Does this situation not open up an ocean of RP possibilities? Why am I not getting the choice if you, as the GM, chose me to be part of this in the first place?
But in direct answer to your questio nas stated, Dastir my dear, the only way I would feel jipped is if the GM deus exed me and landed me safely with no repercussions. I expect my GM to be more imaginative than that. But if I'm suddenly rescued by a sweeping by airbound animal that turns out to be an ally - or the eyes of one, or an explosion happens below that counteracts the falling to the degree that I can gain a handhold somewhere, then no. That's not jipped at all. That's epic fantasy.
By the way, Dastir: <3 <3 <3