Break This Build!!
I'm going to try something new here. I'm looking at running an M&M game in the near future that will make extensive use of Alternate Form, Summon, and Sidekick. Rather than have the Weavers give me a laundry-list of how these things can be exploited, I want you to show me. Give me a character built around one of those three options -- Alternate Form, Summon, or Sidekick -- designed to make a GM pull his hair out.
The characters are PL 6 w/ 90 CP. You can trade-off up to half again campaign maximum, so Toughness of +9 and Defense of +3 (or the other way around, naturally).
The characters are PL 6 w/ 90 CP. You can trade-off up to half again campaign maximum, so Toughness of +9 and Defense of +3 (or the other way around, naturally).




