If we posted interes in the other thread do you want us to repost here?
|
#1
|
||||
|
||||
|
Refilling: Here and There
Here and There - Forum Dungeons & Dragons 4e Ad Closes: Jan 1 '09 Estimated Members Requested: 4 Here and There
Here and There is (currently) a dungeon delve style game. The PCs are from a high-tech high-fantasy world and are exploring a stone and brick tower owned by the international Intellimotion Corp. The tower is infested with the reanimated remains of some sort of lizard race. The players are racing to the top of the tower to destroy a "generator" that is letting the undead through into this world. The game may take some twists and turns from there. The high tech part will fade out. This game was originally started by Eaglewing and I was asked by the current players to step up as a replacement DM. Desired characters The party needs a defender and a leader -- would be willing to consider up to two additional wildcard characters of any role. Character submission guidelines DND 4e characters generated using 22 pt buy (any of the PHB methods). Advance them to 2nd level, give them one magic item of level 1-3, 100 gold pieces for mundane equipment. Any of the standard races and classes are acceptable. That means published books (with the exception of the Dragon Annual). Monster races and play test material may be accepted, ask in the discussion thread. Select a background benefit as per the PHB2. Application should include A link to a fully populated Myth-Weavers character sheet. The characters stat block. A brief background and history of the character, a description of the characters personality, mannerisms, and appearance. Please arrange, as seems to be the style here on myth-weavers, for the stat block to color-code or otherwise designate your at-will, encounter, daily, and item powers. Selection Criteria I'm looking for fun character concepts and solid writing skills. I may also look at your posting history here on myth-weavers. Game Pace I'd like players who can post if not every day then every couple of days. PbP is a marathon not a sprint. Real life is understood to take precedent over game play (and does for me as well) so occasional delays are no problem. When you can please let me know ahead of time (there is a thread for this purpose in the game forum). I reserve the right to post for (NPC) a character if the player is holding things up. It might be worth noting that I'm in this for the long haul. I'm DMing two games. One of which has been running for over a year. I've been DMing here and there for less time -- but, barring a change in life circumstances, my intention is to stick with both of them. House Rules I'm using a few house rules, most significantly a wound rule that can be invoked at a players option to trade off a large number of hit points for a smaller number of hit points and a hard to shake wound. See the House Rules thread on the forum for details. Deadline Submissions will close on Jan 1st at 12:00 noon EDT. Character selected will be announced shortly thereafter. Feel free to post interest and any questions here on the recruiting thread but also check out the Recruiting Discussion thread. The formal application goes in the Recruiting Applications thread. This is the second time this game ad has been posted for this single recruiting session. The previous thread was unexpectedly closed. Please only write in forum threads prefixed with "Recruiting" until such a time as you have been accepted to the game. Good Luck. -Orrin Game Description:
Here and There is (currently) a dungeon delve style game. The current crop of PCs are from a high-tech high-fantasy world and are exploring a stone and brick tower owned by the international Intellimotion Corp. The tower is infested with the reanimated remains of some sort of lizard race. The players are racing to the top of the tower to destroy a "generator" that is letting the undead through into this world. Last edited by Orrin; Dec 22 '09 at 5:12pm.. |

.| Infernal Wrath Encounter Minor Action, Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your +4 CHA mod to that damage. |
| Majestic Word Encounter (Special)/Arcane, Healing Minor Action, Close burst 5 Target: You or ally in burst Effect: The target can spend a healing surge and regain additional HP equal to your +4 CHA modifier and +4 Temp HP. You also slide the target 1 square. |
| Misdirected Mark At Will/Arcane, Implement Standard Action, Ranged 10 Target: one creature CHA vs REF Hit: 1d8+5 CHA mod/enh damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. |
| Vicious Mockery At Will/Arcane, Charm, Implement, Psychic Standard Action, Ranged 10 Target: One Creature CHA vs WILL 1d6+6 CHA mod/enh psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. |
| Focused Sound Encounter + Arcane, Implement, Thunder Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 1dl0 + Charisma modifier thunder damage. Until the end of your next turn, any attack against the target can score a critical hit on a roll of 18-20. |
| Stirring Shout Daily/Arcane, Healing, Implement, Psychic Standard Action, Ranged 10 Target: one creature CHA vs WILL 2d6+6 CHA/enh mod psychic damage Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains HP equal to your +4 CHA modifier. |
| Canon of Avoidance Daily. Arcane Standard Action Ranged 10 Target: One ally Effect: The target gains a +2 power bonus to all defenses until the end of your next turn. Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you. |
| Words of Friendship Encounter/Arcane Minor Action, Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. |
| Eyebite (item) Encounter/Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: one creature CHA vs WILL 1d6+6 CHA/Imp/feat mod psychic damage, and you are invisible to the target until the end of your next turn. |
| Wand of Psychic Reaving(item) Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1d8 psychic damage per plus Property: Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the implement and psychic keywords. Power (Encounter ✦ Arcane, Charm, Implement, Psychic): Standard Action. As the warlock’s eyebite power (PH 132). |