A special game has been running for just over 6 months now and we’re looking to add an extra person or two. It’s a Star Wars Saga game. However, everyone who plays is also a GM. We are running Star Wars adventures in a format similar to half-hour adventure series on television ("Episodes"), and then linking them together through a common theme into a "Season". Every GM is responsible for running one (1) Episode per "Season". At the end of the season one GM will run a “Season Finale” type of adventure.
Episodes are short adventures, ideally something that would only take a single night of face-to-face gaming. Something along the lines of 3-5 encounters (combination of skill challenges, combat, dice challenges, whatever). The GM who is running the Season Finale might ask for something to be inserted into the Episode, such as a recurring theme or plot device. Largely, each GM will be free to run whatever they want in their Episodes. One Episode might be standard Star Wars fare, the next might be a Call of Cthulu themed one-shot with Jedi fighting giant space squid. This is a chance to try to different things (though it helps give players a bit of fair warning if you are going to do something unusual) (also note that so far the group isn’t terribly subtle :P).
Seasons will consist of every GM running one adventure. No exceptions. At the end of the Season, one GM will run a Season Finale episode, which can have all the standard clichés of a TV series. The Finale might be bigger (6-10 encounters) but it could be the same size as an Episode, entirely depending on what the GM wants.
Every GM will have 1 PC. When a GM is running an Episode, their PC will sit on the ship, hang out in the cantina, or do something equally lame and boring. The other GM’s PCs will be involved in the adventure. So every GM gets to play, every GM gets to run a game. GM PCs may participate in an Episode if needed, but they should not be a focus.
Most decisions on disagreements will be made by simple majority voting. Since everyone is a GM, everyone has equal say in the future of the galaxy we’ll be playing in. Then, here’s the tricky part, we’ll move on and not obsess over the decision if it goes for or against us.
So far we have three GMs who are posting on the boards. We've completed the Season Intro, as well as Episodes 1.1 and 1.2. We’re almost done with Episode 1.3. We’re going to roll into the Season Finale shortly, and then we will start Season Two. New GMs will not be the Season GM, but will be expected to contribute an episode immediately after the Season Intro.
Everyone who is actively signed up for the game will be a GM. I will be the Head GM. I stick to the democratic system as Head GM and rule with a rubber putty slightly closed hand.
The other three GMs are tsuyoshikentsu, narrow24, and freeclint.
How to apply
First, please express interest here. If for no other reason that it keeps this thread relevant for a while.
Second, think really, really, hard if this is the right game for you. You need to be the type of person who has a cooperative spirit. No one has absolute control over the future course of the galaxy we’ll be playing in. Things that are sacred to you may not be sacred to others, and ultimately may be changed. This could be an incredibly rewarding game, but you have to have the right attitude coming in. Immaturity won’t work here.
Third, head over to our forums. Take a look around. Read through the posts. Get a feel for the game, then, you can work up a character and mention why you’d like to join the game.
Applications go IN THIS THREAD, not in the forums.
Completed applications should include:
Post rate- At least 1/day, weekends we’re flexible at this point, but I’d prefer the games keep moving along at a brisk pace. We're going to enforce this more than a lot of games do. When we started we were a bit too flexible on this, and our game suffered because of it. Sometimes we were lucky to get everyone to post once every 2 or 3 days.
If a person cannot post, they would be advised to offer "robot" commands for their character's next action. The GM may NPC you in order to keep the stories moving.
Three of us post multiple times during the day. An applicant who can match that posting rate has a much better chance of success than one who barely makes 1/day. We will refer to people’s histories to determine previous posting rates. We tend to post the most during the day (in America).
The Current Cast of Characters:
Deadline for Applications will be January 11th. All the existing GMs will discuss applicants and decide who we’d like to join us, so we’ll likely post the “winner” after a day or three.
I’m currently on vacation until Jan 4, but freeclint, narrow24, and tsuyoshikentsu will be able to answer questions just as well as I can while I’m away. I’ll post summaries of information or rulings made as well so that anyone just scanning for my name will be able to find the answers they need.
We will take One (1) or Two (2) new GM/Players
In the year 155 ABY the galaxy is at peace. After years of struggle the Sith Empire has finally conquered the galaxy. The last remnants of the Galactic Republic were defeated 5 years ago in the Outer Rim. It was not a great battle, or one that will be remembered. Less than a dozen Republic ships had remained, arrayed against the Grand Fleet of the Empire. Emperor Arsaec, a powerful Sith Lord, left before the first shots were fired. The battle was a foregone conclusion.
Since the end of the Republic day to day life in the Sith Empire, for the common citizen, has been largely peaceful. Taxes are high, but not unbearable. Trade goods are flowing. Smugglers still thrive, though the punishments for crime are harsh. One system, Corellia, tried to rise up against the Empire. Over 80% of the population were either killed or enslaved. Since that time other systems have waited patiently and quietly, in no hurry to rebel; they see clearly that the Sith will soon take care of themselves. They are waiting.
The Jedi, the guardians of the galaxy from times long past, have largely disappeared. Most were killed by the Sith during the war. Some turned and joined the Sith. A few, a small precious few, remained behind, keeping the lore, history, and training of the Jedi alive. They operate largely in secret, trying to keep the peace. They are waiting. Hidden.
The galaxy is waiting, with baited breath, for something. Empires have risen and fallen. Republics have come and gone. Surely a sign must be coming, something to mark the start of a new age.
That was 4 years ago.
Now the galaxy is at war. The Empire is beset by two dangerous foes, the New Order and the Alliance. The New Order, led by Governor Anders Tarkin and his Palpatine clone, have carved out a huge swath of worlds from the Empire, including many key manufacturing worlds. The industrial might of the New Order rivals that of the Empire. Meanwhile, the Alliance, led by Ardinn Kord and the old Jedi Rynah, occupy the fringe of the galaxy and insist on establishing a government with the pervasive influence of the Sith Lords.
Call me DRK, if needed.
Getting on plane tomorrow, questionable posting through week.
Last edited by drkrough; Jan 2 '10 at 3:46pm..
Reason: Put in Spoilers
...Wait, his avatar was supposed to do that this whole time?!.
It was poorly cropped and the aspect ratio was broken. My OCD took over.
As for the game, I think I'll give it a shot - I'm kinda attracted to the prospect of running one-shot adventures, especially since most of my RP ideas tend to come as non-sequential events that cannot be linked together no matter how hard I try.
Since you guys seem to lack muscle, I'll go for some kind of soldier/Jedi.
This sounds like it could be interesting. I like the idea of round-robin style GMs, as it will always keep the game relatively fresh. I'll try to put together a few ideas and see what I come up with to submit.
No, but in all seriousness, I am the curmudgeony one. There was a fair bit of growling at the beginning of the game, but we're in a groove now and this is probably the most peaceful game I've ever been in.
We do keep things civil in the game, I should probably mention :P
Anyway, to keep this from going downhill fast.
1) Excellent summary of events freeclint. That does accurately sum up the past.
2) There are a lot of one-liner type posts in this game, and not a lot of two-paragraph narratives. Our play style tends towards more conversational than some other games. Personally, I think it gives more of a tabletop feel to the game since our chars actually talk to each other, instead of around what other characters say. It does, admittedly, make it a bit harder to get a feel for what has happened before.
3) For characters to create, create anything you want. Don't worry about filling any niches, we prefer good people over a perfect character who fills a gap. Since a particular character misses 20% of the action (give or take) based on when his/her owner GMs, most of the roles in the party are covered by two people anyway. We have a couple of mechanics, couple of pilots, everyone can blow stuff up good, etc.
4) The round robin style is great in that you can test anything out. Just make sure you (in the collective sense of "you" and not "you" personally) understand that the folks in the group may not be as quick on the uptake as expected. Freeclint is currently running an adventure that maybe was designed for a more thinking group. It's been fun and I have to admit being entertained by watching a bunch of bulls try to delicately handle the situation, then give up and blow the entire place up. Again, a certain table top feel to the game as everyone throws up their hands and goes to blasters. The group can be subtle, we just need railroad tracks to see the sign that says, "Be Subtle Here!" But an adventure designed to blow things up, we can figure those out pretty fast.
I should also mention: pretty much all discussion about what to do takes place IC. This is one of the better groups of roleplayers I've ever seen, simply because a lot of what would go on in the OOC thread in another game is actually discussed in-character in this one.
I do have a character sheet with all the mechanics ready, but I'm having trouble writing a colorful backstory (for a Jedi) simply because you guys picked an era where, while anything can plausibly happen in this time period (making it great for roleplaying), everything has already happened in terms of charted Star Wars history (the south end of Legacy era) leaving a big mess of every flavor, and nearly everyone of significance is either aging or dead.
So what I'm going to do is look through your threads again and try to find some tie-in inspiration. Failing that, I'll probably concentrate more on persona. if you guys do end up picking me, I already have a great idea for a one-shot adventure I want to try (which also excludes my own character for reasons I will sit on for now).