Re-Recruiting: Labrynth Lord / Old School D&D

 
  #1  
Old Feb 10 '10, 4:27am
Hyregoth's Avatar
Hyregoth Hyregoth is offline
Elder Dragon
 
Join Date: Nov 2008
Location: Indiana
Posts: 633
Re-Recruiting: Labrynth Lord / Old School D&D

Labyrinth Lord - True Oldschool Gaming - Forum
Dungeons & Dragons (Original) + clones
Ad Closes: Mar 1 '10
Estimated Members Requested: 2

-> Do you want to 're-live' the good old days ?
-> Are you just curious about how they played the game thirty years ago ?
-> Do you just want to have a big load of fun with rules so simple, that a 8-year-old can easily play the game ?
-> Do you enjoy to hack and slash through hordes of monsters ?
-> Starting and ending a good crawl in an oldschool-style-tavern ?
-> Solving riddles and puzzles with wits and cunning, instead of just rolling skill-checks ?
-> Just have fun interacting with NPCs?

If you would answer one or more of the questions above with YES then this is the game for you
Looking for 2 more players:

Requirements:
Instead of an overly complex character concept, just apply. Your character doesn't need a big background, just write a few sentences about his/her appearance, personality, and maybe what made him/her curious of adventure.
Write in your application why you want to play here. That's all.

Knowledge of rules or world is absolutely not required

Game Description:

Welcome to
Labyrinth Lord - Keep On The Borderlands


The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave members of humanity, as well as similar individuals among its allies - dwarves, elves, and halflings - who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land.
Bold adventurers from the Realm set off for the Borderlands to seek their fortune. It is these adventurers who, provided they survive the challenge, carry the battle to the enemy. Such adventurers meet the forces of Chaos in a testing ground where only the fittest will return to relate the tale. Here, these individuals will become skilled in their profession, be it fighter or magic-user, cleric or thief. They will be tried in the fire of combat, those who return, hardened and more fit. True, some few who do survive the process will turn from Law and good and serve the masters of Chaos, but most will remain faithful and ready to fight chaos wherever it threatens to infect the Realm.
You are indeed members of that exceptional class, adventurers who have journeyed to the KEEP ON THE BORDERLANDS
in search of fame and fortune. Of course you are inexperienced, but you have your skills and a heart that cries out for adventure. You have it in you to become great, but you must gain experience and knowledge and greater skill.
There is much to learn, and you are willing and eager to be about it!
Each of you has come with everything which could possibly be given you to help. Now you must fend for yourselves; your fate is in your hands, for better or worse.
Ahead, up the winding road, atop a sheer-wailed mount of stone, looms the great KEEP.
Here, at one of civilizationís strongholds between good lands and bad, you will base yourselves and equip for forays against the wicked monsters who lurk in the wilds. Somewhere nearby, amidst the dark forests and tangled fens, are the Caves of Chaos where fell creatures lie in wait. All this you know, but before you dare adventure into such regions you must become
acquainted with the other members of your group, for each life will depend upon the ability of the others to cooperate against the common foe. Now, before you enter the grim fortress, is the time for introductions and an exchange of information, for fate seems to have decreed that you are to become an adventurous band who must pass through many harrowing experiences together on the path which leads towards greatness.

________________________________

Let me summarize the important things about my game:

Estimated Size of Group ? 6 (six)
Campaign World ? Generic Karameikos (Infos will be supplied)
Level ? Starting on 1

Rules: All rules you need, will be supplied. If you want the whole ruleset, you can download it right here. However, if you haven't played OD&D yet, my advice would be: Just relax, and go with the stuff I provide. It may ruin a lot of mystery and excitement if you read the PDF (especially the monsters), but hell - it's up to you.

__________________
We can do nothing against the Truth, only for the Truth.

Last edited by Hyregoth; Feb 10 '10 at 4:34am..
"Come and join us if you dare. We have a decent start but we would like one or two more interested party members. Looking forward to meeting you -in game-"

Do you have existing characters to take over, or are you wanting new ones entirely?

We do have an existing Elf that someone could take over if they so choose.

Starting from scratch is also acceptable.

current group =
1 Dwarf
1 Thief
1 Cleric
1 Fighter {human}
1 Elf {creator is taking over the role of DM.}

I'd be willing to take over the Elf, if the DM doesn't mind.

Looks like you might need another fighter, Talon wainwright would fit in nicley there. He is nothing but a farmboy turned adventurer to escape from his current existance. How do you plan on rolling ability scores 3d6 in order or what? if thats the case then I would have to let the dice decide on what I played lol. either way I am in if you would have me. I have been looking to go though this module for a very very very long time.

Heck I will even play a magic user I like those as well.

so what do we apply with just ablity rolls or what?




 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Myth-Weavers Status       Advertise with us