Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Anticipating rejection but asking anyway (Someone has to): How do you feel about Tome of Battle? Also, I wonder if the Races of
Destiny, Stone, etc.
lots books are a forgotten omission or otherwise. Similarly, what about region specific books from Eberron or Forgotten realms (personally, I'm primarily interested in these for the sake of Changelings and Warforged)? Finally, it's only sort of a source question as it's also in the SRD: Are traits and/or flaws available?
Actually, expressing interest with a Psion (Telepath), I do love the slight Asian flavor. I think I'm going to run with some sort of
I do not actually mean monk as the character class, but rather someone who has spent decades sitting cross-legged on a mountain.
sage/monkish character. If ToB is available I'll see if I can't build a swordsage/Master of Nine.
I'm leaning either to a straight Druid, or an Arcane Hierophant from Races of the Wild (dual progression druid/arcane), if that is permissible.
If straight Druid, I'm thinking some kind of druid courtier, from a corner of the empire where druids run things (ala Eberron druids, but not necessarily with any of their fluff). If Arcane Hierophant, I'm thinking a legendary solo magical warrior who protects the forests and the common folk, etc.
Just checking in to say howdy. Glad to see interest in this already. I'll pop by to answer some questions here and there as needed.
As a definite member of the party, I feel that I should warn you that my character will be a martially minded cleric, putting the C into CoDzilla as it were. Not abusing any persistent cheese, but definitely capable of laying down the smack for his god. The other definite members have yet to stake their claim, as far as I am aware. Though RogueJedi does seem to initially be going for a Barbarian of sorts.
To throw out an answer to a few questions of sources: As Gath mentioned in the opening post, he has been away from D&D for a while and is coming back slowly. He has restricted sources to make life easier on himself. So if there is a single feat, spell, item, etc. from a book not on the list, there is a decent chance that will be approved. However, big stuff like allowing all of ToB (which I personally love, and would probably be playing a RKV if it were allowed), is probably going to be denied.
I'd love to give this a shot. I've got an idea for a Sun Elf (FRCS, basically an elf with +2 Int instead of +2 Dex) wizard that's actually sort of based off myself, just with super wizard brains instead of half a brain
He'd be spacey, always have his nose in a book (his spellbook, or history books), has a tendency to say "Huh?" and "What?" a lot because he lacks patience and bores easily, but is actually pretty smart when he's not off in ADHD land. Also has a penchant for picking spells that make big booms, or just lots of pretty colors. Will probably specialize in something that isn't Enchantment or Necromancy (real specific, huh?).
EDIT - come to think of it, the Inattentive Flaw would just be icing on the cake, it sort of conflicts with the whole "elf ears/eyes" deal but I think it would be appropriate given that I'm likely to roleplay the crap out of it even without the flaw
I am interested in some sort of cleric, utilizing persisted spells to power combat support. If you allow the character type, we can work out appropriate rulings for what turns are usable for fueling the DMM (I may take DMMuicken if I have enough feats for it, now or later in the campaign). I will try to take enought cha + extra turns to power 2 persists, if possible. Everything else is gravy to me, although I'd like to have the capacity to use equipment generated turns for turning undead, if we run into them.
If that's a no-go, I'd be glad to go back to the drawing board and see if another I want to tinker with another mid-level character concept. Some sort of conjurer comes to mind here (I'm happy to go wiz9...I just want to play with conjurations).