Spell Purchasing
Spells are purchased with the skill points a character recieves upon creation. Skill points are converted into Spell Points at a ratio of 2 spell points for every skill point and each spell costs its level in spell points.
Spell Casting Cost
Spells cost 1.5 times(rounded down) their level in points drawn from the character’s energy pool. They can be cast as many times as the character desires until they run out of points in their energy pool.
Metal and Spell Casting
Sorcerers cannot wear metal or touch metal and cast spells at the same time. The extra-planar energies conflict wih the metal and create a life-threatening explosion. It is a bad idea.
the Web of Kriyag, Lover of Spiders
Magic: Ritual
Prereq: none
Level: 4
Prep: 1 round
Range: 10 metres
Area: 1.5 metre radius
Duration: 5 rounds
Effect: The caster hurls a sticky web that immobilizes upon contact. A strength check -4 can be made to escape. It is flammable.
Soporiferousness
Magic: Ritual
Prereq: None
Level: 2
Prep: one round
Range: 20 metres
Area: one target.
Duration: 5 minutes
Effect: Target is put to sleep and can be woken by violent shaking. The target can be no larger than a Shen or Black Ssu. Undead, androids, pygmy folk, demons and shunned ones are immune.
Terrorisation
Magic: Psychic
Prereq: None
Level: 2
Prep: 1 round
Range: 20 metres
Area: one target
Duration: one minute
Effect: Target flees in terror by the most conveniant route to somewhere safe. It takes one round to reach the target and can be disspelled en route.
Prorogation
Magic: psychic
Prereq: none
Level: 4
Prep: one round
Range: 20 metres
Area: one target
Duration: 3 minutes
Effect: The spell slows the target’s perception of time reducing their movement speed and reaction by half. Their initiative is also halved. It works on most living creatures and undead, but not on animals, semi-intelligent beings, androids, demons and creatures created by magic.
Semblances
Magic: psychic
Prereq: none
Level: 2
Prep: 1 round
Range: 10 metres
Area: 1 metre radius
Duration: 1 minute
Effect: The caster creates an illustion of their choice no larger than the area of effect. A target that does fails to resist the illusion suffers damage from the percieved threat, though their body is unharmed. The spell only works on intelligent beings and Tinaliya, Hlutrgu, androids, undead, demons and creatures created by magic are immune.
Warding
Magic: ritual
Prereq: none
Level: 4
Prep: 1 round
Range: touch
Area: 0.5 metre radius
Duration: 2 minutes
Effect: A defensive shell is created around the caster that blows and missiles cannot enter or exit. Slower moving objects can get through as well as someone who spends 2 rounds to slowly move into the shield. They can be attacked during this time and when they do get in can only fight with small weapons. The shield moves with the caster.
Guarding
Magic: Ritual
Prereq: none
Level: 6
Prep: 5 minutes
Range: touch
Area: 15 metre radius
Duration: 6 hours
Effect: A dome shield is created around the caster that spells may not enter or exit. However they do function inside the dome. Objects and creayures can move in and out of the shield and it does not protect against mundane attacks. Undead, androids, demons and creatures created by sorcery cannot enter or exit the dome, but can operate if already inside. The dome is stationary and continues to function if the caster leaves it.
Vallation
Magic: Ritual
Prereq: None
Level: 8
Prep: 1 round
Range: up to 60 metres from caster
Area: See Effect
Duration: 3 minutes
Effect: A vertical wall of other-planar energy is created in front of the caster and moves forward 2 metres per round. It lasts until it hits another vallation, a solid wall or the spell expires. It can be made to a maximum size of 3 metres square by one metre thick or to the shape of a smaller area (like a hallway).
Light and Darkness
Magic: Ritual
Prereq: None
Level: 1
Prep: one round
Range: touch
Area: 1 metre radius
Duration: 5 minutes
Effect: A ball of dim light appears at the caster’s fingertips and can be used as a torch. If it leaves the caster’s hand it goes out.
Control of Self
Magic: psychic
Prereq: none
Level: 2
Prep: 1 round
Range: -
Area: caster
Duration: 10 minutes
Effect: The caster ignores any sense of pain and can perform non-strenuous, non-combat actions without difficulty. They cannot engage in combat or perform physically trying tasks such as lifting very heavy objects. Specifically this spell lets the user temporarily ignore the effects of pain, hunger, thirst and suffocation.
Acceleration
Magic: Psychic
Prereq: None
Level: 6
Prep: 1 round
Range: Touch
Area: One Target
Duration: 3 minutes
Effect: You move faster. +1 initiative and increased speed.
Phantasms
Magic: ritual
Prereq: none
Level: 2
Prep: one round
Range: 3 metres
Area: 1.5 metre radius
Duration: 2 minutes
Effect: A thin film appears before the caster that can be shaped into a common substance like rock, wood, etc… If it is touched it pops.
Robustnes
Magic: Ritual
Prereq: Translocation
Level: 2
Prep: 1 round
Range: touch
Area: caster
Duration: 15 minutes
Effect: An object is reduced in weight, though not in size, making it easier to carry.
Translocation
Magic: Psychic
Prereq: None
Level: 2
Prep: 1 minute
Range: 5 metres
Area:5 centimetre radius
Duration: instantaneous
Effect: Lift and move a small object. A Dex check may be required for delicate maneuvers like lifting a key and turning it in a lock. Items cannot be moved wih any great speed.
Aeriality
Magic: Psychic
Prereq: Translocation
Level: 1
Prep: one round
Range: touch
Area: one target
Duration: 5 minutes
Effect: The character can rise up to 10 metres and side to side up to one metre. They can cast only psychic spells and attacks suffer a -2 penalty.