The discipline of falling spears
3 points
The Discipline of Falling Spears is the art of employing aerial superiority against land-bound opponents. Practitioners often master the art of utilizing every advantage given to them, and are almost never above using dirty tricks or cheating, to the discontent of most other stylists, who consider the style as one of the most dishonorable that exists.
The origin of the Discipline is unknown, but from the relative popularity of this discipline among Gargoyles, at least those capable enough to devote the time to study it, the style was either developed by that race or modified to its current form from some forgotten Discipline by them.
Indeed almost all practitioners of this art can trace their teachers to one Gargoyle or another.
The Style focuses mostly on one thing- being as far away from the reach of the opponent while inflicting the maximum amount of damage. To that end most stylists use long weapons and stay as far up from their opponents as possible utilizing distance to their advantage; see Combat at different level(p.B402).
With greater maneuverability, combat usually starts by the stylists flying to within a step of his weapon's reach, flying almost horizontally above his opponent, followed by a series of normal attacks stepping before and after the attack to force the opponent to use a move and attack if at all (most stylists of a move speed of 11 or greater).
In a similar manner the style emphasizes attack to the head, and utilizing surprise to best advantage.
The Discipline is hardly an aggressive one, and defensive maneuvers, especially against opponents with ranged weapons, where the practitioner would often defend until his opponent needs to ready his weapon.
When faced with flying opponents students of the Discipline are urged to flee and find an advantageous position where their opponents are forced to ground, usually a cave or other enclosed space, and where they can use the length of their weapons to keep opponents at bay.
Complementary to the style's emphasis on aerial attacks and maneuverability, practitioners usually only wear armor on their lower extremities, both because in most situation it is the only location reachable and because full body armor is usually impossible to fly in.
This strange custom is often a point of ridicule among the more fashionably conscious individuals, and many practitioners attempt to wear loose garments to hide the armor, to varying success.
Skills: Aerobotics, Spear.
Techniques: Attack from above, Breakfall, Diving lunge(Spear), Targeted attack (Spear thrust/Skull), Retain weapon(Spear).
Cinematic skills: Parry missile weapons, Power blow.
Perks: Dirty fighting, Engulfing wings, Improvised weapons(Spear), Shoves and Tackles (Spear) [if using the option], Weapon adaptation (Staff to Spear)
Optional traits:
Secondary characteristics: Improved DX, Improved HT.
Advantages: Combat reflexes, Enhanced dodge [only while flying-30%, only from melee attacks from below -20%] 8/level (max 3), extra move (air).
Disadvantages: Reputation (always aims for the head/always attacks from above).
Skills: Bow, Brawling, Flight, Polearm, Staff, Stealth, Tactics
Techniques: Counterattack, Targeted attack (Spear thrust/eyes), Wing hug.