Running into the building, it's as though you've been pulled into a different world. Heat blasts your faces, and you have to stop every few moments to put out your clothes when they burn. Everywhere, furniture and broken beams have crashed down from the floor above: for better for for worse, there isn't much left to search.
Spells weaving a magical barrier from the searing heat, you plunge into the room. You can't see much, but there seems to be a staircase leading upstairs, and a doorway wreathed in flames leads behind the bar, probably to a kitchen or similar. There were clearly more exits from this room at one point, but now, there is only fire. You
Dice Roll: 1d20+1
d20 Results: 9 (Total = 10)
These dice were omitted, altered, or moved: 1d20+9
Original Dice: 1d20+9
as best you can over the din, but don't hear anything but the flames.
You run into the building, dodging deftly around a large portly man trying to stop you. Hard to hear him over the laughter, but he may have been calling you a crazy old coot...
Inside, the fire is worse that you had imagined. quickly looking around, you spot what you think are the sturdiest looking beams, and take care to walk under them. Looking quickly around, it's plain that the fire has destroyed any chance of tracking people through here. You can see two ways out of the room. One up, and one towards the back.
Dice Roll: 1d20+9
d20 Results: 3 (Total = 12)
for a moment, reflecting on the possibility of fire as a life form, then decide that because it isn't born, nor does it feed the rest of the life cycle... the thought trails off as you peer around the burning room.