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The last Wards of Douven Stahl

 
 
Old May 24 '10, 2:48am
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Sillaric Sillaric is offline
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Join Date: Jun 2007
Posts: 3,857
The last Wards of Douven Stahl

Growing Up in Nentir Vale - Forum
Dungeons & Dragons 4e - Forgotten Realms 4e
Estimated Members Requested: 5


Game Description:

[An Introduction]

The day has dawned bright and crisp, a perfect example of early autumn in Nentir Vale and a thrill of excitement shivers down your spine for today is the day. Your training is nearly complete, only one test remains, said Master Stahl a day ago, then you smell the delectable aroma of breakfast through your open bedroom window. Looking out you see two of your fellow wards practicing with blunted iron weapons in the yard, but they stop and turn as the smell reaches them too. You know that all of your classmates must be up as well and so you dash to your wardrobe to garb yourself, Torm forbid you be the last to breakfast! Then it hits again, TODAY IS THE DAY! You are dressed and out the door before the sun-glowing motes of dust can settle on your bed...


[Game Master]
That would be me, Sillaric

[Game Explanation]
This game will take H-P-E series of adventures and convert them for use in the Realms. The theme here is young adventurers, well-trained but wholly untested facing a dark world. The game will open with Keep on the Shadowfell then continue on through H-P-E series of adventures modified to fit in the Realms. In the Realms Nentir Vale runs west from the edges of Deepingdale to the northeastern flanks of the Thunder Peaks. Time-period wise this game will take place just before (and if it survives will take into account the events of) the Sundering, beginning in 1483 DR, the Year of the Tasked Weasel.

[Application Process]
Post your application as its own thread in the APPLICATIONS folder in the game forum in the following format (you can include your statblock at the bottom if you want, but it cannot replace the regular format):

Character Name:
Gender/Race:
Class/Build:

Physical/Personality Description: A paragraph or more (2 max please) describing your character's physical appearance (or common faces/shapes for shapechangers) and personality. If you want to put secrets into your characters personality you can "private tag" them in this area. Include how your character reacts to stress/danger, how your character dresses in the field, in the tavern, etc and how he/she generally deals with others socially.

Background: No more than 3-4 paragraphs (2 is fine if you can get the point across that quickly). Please see below for some guidance on how this needs to be.

The APPLICATIONS folder can be found here: http://www.myth-weavers.com/forumdis...29494&tg=42697

[Character Creation]
Level 1, standard 22-pt buy and starting gold/equipment as written in the PHB. You will receive a single weapon/implement for free to don't spend anything on that. Of special note you will be beginning the game as wards of the famed explorer/adventurer Douven Stahl. Whether you are one of his actual children (he is a human male and his wife is a half-elven female) or one of the three dozen or so youths given into his care for protection and training over his 5 decades of adventuring life, you are of the last group made ready for a life of danger and heroism. Creatures from all walks of life, all races and many parts of the world have grown up or trained with Douven as his fame is widely known and he has contacts across the known world and from many of the world's goodly realms and organizations.

A special note about how you create your character. For Realms games I care more than anything how much you embed a character into the Realms. You can be as wild and creative as you like, but they must feel like a Realms character. If want to make a shifter or a warforged go ahead, but you better explain why in a convincing and compelling matter. That said, have fun!

[Sources allowed]
Basically everything as long as its been added into the Character Builder/Compendium. I own all of books but I generally game with nothing but my laptop handy. Also, while I'm not disallowing hybrids, I don't like them. Use the mechanic at your own risk.

CURRENT APPLICATIONS

DEFENDERS
Lehanna, Moon Elf Swordmage (Hokus Smokus)
Thorbardin Norgyl, Dwarf Paladin of Moradin (rexlerlepp)
Lo-Kag Rockshield, Goliath Knight of the Red Knight (MadWorld)
Bel, Tiefling Paladin of Amaunator (leons1701)

STRIKERS
Syndria Vahadarr, Drow Ranger (Chazz)
Alden Stahl, Human Barbarian (Ventnor)
Nalteni Sparklefist, Gnome Monk (LtPowers)

LEADERS
Haydin Trueshield, Human Cleric of Torm (Shinrai02)
Isabella Stahl, Human Warlord (lcg16)

CONTROLLERS
Frazbalastor, Human Enchanter (Azhmodai)
Brand, Human Bladesinger (Demonic Jester)
Catriona, Wood Elf Druid (ryncewynde88)
Harold Olander Rockshield, Human Wizard (Celtic Guardian 7)

__________________
Can't imagine anyone remembers me, but I'm tentatively returning... so, hi Weavers, it's been a long time!
Thanks for accepting me. Now I finally get to play in a 4e campaign instead of just DMing one.

Like I said before, I'll want to change a few details in Moklar's background, but I'll have that done by Friday. I can hardly wait to start.

Awesome! Thanks for accepting Eisen into SoW

Alright Weavers, attrition has taken a player from each of my 4e games. One is the vanilla Core game in this ad, one is for a character in my Scales of War game. Luckily the open slot in both games is an open-role one. The current cast is below:

Core:
Human Fighter
Human Wizard
Deva Avenger
Minotaur Shaman

Scales of War
Dwarf Fighter
Elf Seeker
Goliath Barbarian
Tiefling Cleric

Please post your application in the requested format. Thanks!

The add for the game hasn't changed, so I can't tell what the difference between the two games is.

You have PHB2 classes in a Vanilla Core game, which makes me wonder what Vanilla Core is.

I assume the Vanilla Core Game is a custom campaign whilst the SoW game goes through that campaign?

Also, can an applicant be considered for both games or would you make one app for each game or what?

In any case, please consider my old app deleted.

Name:Shade
Gender: Male
Race: Shiftter
Class:Assassin
Build: Assassin/Invoker





Very interested in the SoW game. Not so much in Nentir, already playing through that arc. I assume SoW is still first level, standard character generation? I could just bring back my merchant sorcerer from a
finished one encounter
failed SoW game earlier this year. I really liked that character, he was a lot of fun to play.

Yep. Bring him on!

Name: Halustar
Gender/Race: Male Human
Class: Sorcerer, Dragon Magic


Hey all, Leons you're in for SoW. Be on the lookout for an invite.

Zelphi, the Core game just uses the standard PoL setting.

Okay, i'll work on the SoW app.

I might add more information on Weirdification in the app later.




 

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