The day has dawned bright and crisp, a perfect example of early autumn in Nentir Vale and a thrill of excitement shivers down your spine for today is the day. Your training is nearly complete, only one test remains, said Master Stahl a day ago, then you smell the delectable aroma of breakfast through your open bedroom window. Looking out you see two of your fellow wards practicing with blunted iron weapons in the yard, but they stop and turn as the smell reaches them too. You know that all of your classmates must be up as well and so you dash to your wardrobe to garb yourself, Torm forbid you be the last to breakfast! Then it hits again, TODAY IS THE DAY! You are dressed and out the door before the sun-glowing motes of dust can settle on your bed...
That would be me, Sillaric
This game will take H-P-E series of adventures and convert them for use in the Realms. The theme here is young adventurers, well-trained but wholly untested facing a dark world. The game will open with Keep on the Shadowfell then continue on through H-P-E series of adventures modified to fit in the Realms. In the Realms Nentir Vale runs west from the edges of Deepingdale to the northeastern flanks of the Thunder Peaks. Time-period wise this game will take place just before (and if it survives will take into account the events of) the Sundering, beginning in 1483 DR, the Year of the Tasked Weasel.
Post your application as its own thread in the APPLICATIONS folder in the game forum in the following format (you can include your statblock at the bottom if you want, but it cannot replace the regular format):
Physical/Personality Description: A paragraph or more (2 max please) describing your character's physical appearance (or common faces/shapes for shapechangers) and personality. If you want to put secrets into your characters personality you can "private tag" them in this area. Include how your character reacts to stress/danger, how your character dresses in the field, in the tavern, etc and how he/she generally deals with others socially.
Background: No more than 3-4 paragraphs (2 is fine if you can get the point across that quickly). Please see below for some guidance on how this needs to be.
Level 1, standard 22-pt buy and starting gold/equipment as written in the PHB. You will receive a single weapon/implement for free to don't spend anything on that. Of special note you will be beginning the game as wards of the famed explorer/adventurer Douven Stahl. Whether you are one of his actual children (he is a human male and his wife is a half-elven female) or one of the three dozen or so youths given into his care for protection and training over his 5 decades of adventuring life, you are of the last group made ready for a life of danger and heroism. Creatures from all walks of life, all races and many parts of the world have grown up or trained with Douven as his fame is widely known and he has contacts across the known world and from many of the world's goodly realms and organizations.
A special note about how you create your character. For Realms games I care more than anything how much you embed a character into the Realms. You can be as wild and creative as you like, but they must feel like a Realms character. If want to make a shifter or a warforged go ahead, but you better explain why in a convincing and compelling matter. That said, have fun!
Basically everything as long as its been added into the Character Builder/Compendium. I own all of books but I generally game with nothing but my laptop handy. Also, while I'm not disallowing hybrids, I don't like them. Use the mechanic at your own risk.
Lehanna, Moon Elf Swordmage (Hokus Smokus)
Thorbardin Norgyl, Dwarf Paladin of Moradin (rexlerlepp)
Lo-Kag Rockshield, Goliath Knight of the Red Knight (MadWorld)
Bel, Tiefling Paladin of Amaunator (leons1701)