Inquisitor of the Lancea et Sanctum, The High Sheriff of London (Former), Adept of the Rarefied Hunger and Sworn of the Mysteries (Former)
Covenant: Lancea et Sanctum (formerly Ordo Dracul)
Apparent Age: Early 50s
Long-Term Aspiration: To know the secrets of every supernatural faction in London
Background: In life, he judged crimes against the public. After, he gathers information but judges no one. Before his Embrace, the worst thing that had happened to him was a physical imprisonment, coupled with physical torture. As one of the Kindred, his suffering and durance are all psychological.
It all comes back to Niall’s Embrace, really. That was the moment it all got disjointed. Before that, he was an atheist and free-thinking skeptic with a chokehold grasp of legal subtleties and a reputation for riding the jury, from either side of the bench. Then, in the course of one night, it was all turned upside down. Vampires, curses, life after death — if all that, which he knew was untrue and in fact could never be true, was true — what then? What other preposterous beliefs might actually be the truth? Werewolves? Theosophy? God?
Born into a wealthy, upper-class family, Alistair Niall purchased a naval officer’s commission and fought with distinction in the Crimean War against Russia, in the Second Opium War against Manchu China, and in the Indian Mutiny against the rebelling princely states. After this last, in 1858, at the age of thirty, Niall retired from the British Navy with full honors as a Lieutenant Commander. He studied law at Oxford, and soon entered the legal profession as a barrister. He married, and soon saw his two daughters married off to prominent London families.
He became a judge in a singularly gruesome fashion. A criminal society banded together to abduct and torture the man who had sent them away. For six hideous days, Niall was a captive in a basement somewhere in the East End, before he was rescued by Scotland Yard. To this day, Niall still experiences pain from his torments. Niall rode the sympathy and fame of his captivity all the way to judge’s robes. After ten years on the bench, Niall had the temerity to have a Ventrue’s ghoul hanged for murder, and for that he was given the Embrace. That’s how Niall tells it, at any rate.
The Embrace brought on a crisis of faith to a man who thought he understood the way the world worked. From the start, Niall needed to know what was going on. He had to know the shape of the world into which he’d been dropped unwilling and unknowing. Niall recruited spies, learned black magic, burrowed into the very heart of London and stared into men’s souls till his heart ached. He learned a great deal, but it was never enough. Paranoid and obsessed, perhaps at some level, he realizes that his pursuit of greater power, greater knowledge and greater influence is futile. No matter how much he learns, his knowledge will never outweigh his ignorance, and learning the darkest about the supernatural world isn’t going to relieve his fear in any event. But that part of Niall is very quiet and abstract, while the desperate and furtive part is loud and immediate, always clamoring for another chain around another pawn, and the desperate part only rests when sated with bad news. Even then, that part only rests until that food can grow that part further.
Niall has served the Kindred Court since his Embrace, first as a Hound, then as a Sheriff, and finally as High Sheriff of all London. He’s a clever, insightful man with a knack for finding out information, while at the same time his embrace has instilled him with a feverish terror for social prominence or any kind of limelight. He is perhaps the one Kindred the Lady of London can trust will never, ever seek to take her throne for himself. For his first decades of unlife, Niall was also a member of the Ordo Dracul, a solid fit for who remains a rationalist at heart. In the 1980s, he was Solomon Birch’s most high-profile convert, attracted to Solomon’s absolute certainty. In so much as two such old vampires can be friends, they are friends.
Niall is a stoutly built, broad-shouldered man of average height, with dark hair that falls into his eyes and a luxuriant mustache. He seems fatherly, and strangely old, moving slowly as if in constant pain. All the fingernails are missing from his right hand, a fact he sometimes conceals by wearing gloves. He has pale, grey eyes, like water flowing over a stone.
Covenant: Lancea et Sanctum
Mental Attributes: Intelligence 5, Wits 6, Resolve 5
Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Social Attributes: Presence 3, Manipulation 6, Composure 6
Mental Skills: Academics (Law, Research, Theban Sorcery x2; 9-Again) 5, Investigation (9-Again) 5, Occult 3, Politics 4, Science 1
Physical Skills: Athletics 1, Firearms 2, Larceny 3, Stealth 4
Social Skills: Empathy 4, Expression 2, Intimidation (Innuendo, Meminisse x2) 5, Persuasion 3, Socialize 1, Streetwise 2, Subterfuge (Lie x2; 9-Again) 6
Merits: Contacts 4, Fast Reflexes 3, Indomitable 2, Languages (Hindi, Mandarin Chinese, French, Russian; Native is English) 4, Professional Training (Lawyer & Judge; Academics, Investigation, Subterfuge) 5, Resources 4, Status (Lancea et Sanctum; Inquisitor) 4, Trained Observer 5
Lair: Hidden Lair; Secrecy 6, Warding 3
Universal Banes: Sunlight, Fire, Aura of Menace, Frenzy, Clan Weakness
Personal Banes: Counting, Running Water
Persistent Conditions: Deformity (Fingernail-less hand)
Initiative: 12 (19 w/ Celerity & Eye of the Beast)
Mind Shield: 2 (Indomitable)
Speed: 10 (30 w/ Celerity)
Blood Potency: 6
Disciplines: Auspex ●●●●, Celerity ●●, Coils of the Dragon ●●●●●, Dominate ●●●, Meminisse ●●●●●, Obfuscate ●●●●, Theban Sorcery ●●●
Theban Sorcery Rituals:
1st :Speak with Angels,
Speak with Jinn, see spirits in Twilight and communicate with themBlessed Medallion,
Once per story, receive a +3 to a single rollVitae Reliquary;
Store Vitae in an object indefinitely
The caster gains TS as a bonus to all Presence rolls for the scene, and suffers a -3 to all social rolls involving subtlety or finesse, or to stealth rolls; the caster becomes truly inhuman seeming.Resistance of Discipline,
By activating this ritual, the sorcerer grants himself, or a subject who can hear the sound of his voice, a renewed attempt to resist any Discipline power resisted with a contested action that is currently affecting the subject or his immediate surroundings, whether he initially resisted the Discipline or not. The original dice pool for the Discipline to be resisted should not be re-rolled. The subject is pitted against the successes rolled on the initial use of the power being resisted.Liar’s Plague,
Penalized by higher of Resolve or Composure, beetles fall from the target’s mouth if he speaks a knowing lie. Scene-duration.Sanctity,
Grant a +3 to Academics, Empathy, Intimidation, Occult, or Persuasion rolls in an area for (successes+2) hours.Curse of Babel
Penalized by Resolve, target is unable to communicate for (successes) hours or until the next sunrise, by any means (verbal, written, telepathic, etc)
Grants (successes) bonus dice that can be used for a general group of actions until sunrise.Pharaoh’s Paces,
No one that sees the target may look at, touch, or approach within 9 paces of the caster. Someone affected by the spell may roll Presence+Resolve, spending 1WP per roll, until he equals the caster’s successesVision of Will,
Imbue an object with (Willpower spent) visions, which may be anything at all, including social rolls. Anyone who touches the object is subjected to the vision, until it ends or he gathers (successes) in an Extended Resolve+Composure action.False Prophet,
Penalized by Composure; the next time the target is involved in a prophecy (either as the subject or as the prophet), the prophecy is twisted in a subtle but significant way. A sought sanctuary may actually be somebody else’s sanctuary, an artefact may be differently guarded than foreseen, a foreseen betrayal may actually be somebody else’s betrayal or even an offer of friendship, or the timing may be off, invariably meaning the recipient of the vision arrives on the scene at the wrong time. Any bonuses normally granted by a vision of the future do not apply to atainted vision, but instead become a penalty as the recipient of the vision enters the scene with false assumptions. Moreover, once the false prophecy has been delivered, any other visionary attempting to divine the same matter receives the same false prophecy, until it comes to pass.Shield of Righteousness,
Subtracts 3 from up to (successes) supernatural attacks (any spell other than Theban Sorcery). Lasts until sunrise.Gift of Tongues
Allows the target(s) to speak and read any language for one scene, penalized by each additional target after the first.
Coils of the Dragon: Coil of the Beast ●, Coil of the Blood ●●, Coil of Flesh ●, Coil of the Soul ●
Devotions: Cleansing Impression, Restoration of Things Lost, Eye of the Beast, Memory Theft
Thief of Minds.................. ...N/A.......... 15..........................1 WP, Extended, ten successes required; vs. Resolve+Comp+BP, if Niall wins the other character loses all memories for a period of time.