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Stargate: New Journeys seeks additional castaways!

 
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Old May 26 '10, 2:12am
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Stargate: New Journeys seeks additional castaways!

New Journeys - Forum
The Window
Estimated Members Requested: 6

Greetings, fellow Myth-Weavers! The crew of the George Hammond, currently marooned on an unknown planet, seeks additional players to join them in their voyage of discovery and danger. With ninety-six survivors, there are plenty of opportunities to jump right in. Create your own character or pick from one of the following already created persons:

Ms. Amy Rose, medic
Dr. Evelyn Archer, archaeologist/archaeolinguist
1LT Alessa Gyi, engineer
1LT Harry "Puma" Jones-Choo, 302 pilot

The other player-characters among the crew include:

MAJ Eileen Thorsson, operations officer/acting CO (The Bushranger)
CPT Michael Wantanabe, off-world team/acting XO (roadford01)
Dr. Klaus von Braun, senior engineer (Meat Shield)
LT Travis Andersson, security officer (AsaTJ)

Since the original advertisement, the team has come into orbit around a habitable planet and transferred the crew down to the surface using the ring system (since the Asgard transporter was inoperable), and dumped the damaged reactor cores before they exploded. Now they're under attack from unknown indigenous hostiles, battling freezing weather, and trying to understand the meaning of an Ancient ring of standing stones.

Interested? Apply here! New characters should follow the guidelines below. If you're interested in taking over an existing character, describe how you see the character developing and participating.

Game Description:

The First Good News All DayIt happened thirty one hours ago.

It started out as a simple fleet exercise, tactical training between Odyssey and your ship, George Hammond. An easy shakedown, designed to test your crew's readiness to deploy to the Pegasus Galaxy to relieve the Daedalus.

And then, the Ori dropped out of hyperspace right in the middle of things. Odyssey engaged the mothership and ordered you to retreat to hyperspace. Just as you were about to make the jump, the Ori hit you with a full salvo. It almost destroyed the ship, but somehow the hyperdrive survived the attack. Long enough to get you moving somewhere--anywhere--at least for a little while.

By the time the ship dropped out of hyperspace on its own, power sources nearly exhausted, the survivors had managed to gather themselves in the few remaining habitable sections of the ship to take stock of the situation. Colonel Thomson: Dead. The Asgard Engineer: Dead. The list went on and on. Out of the entire crew that was aboard the ship, only ninety six survived the attack.

The ship didn't fare much better. Hyperdrive, sublight, navigation, targeting, weapons, shields, all offline. Hull badly damaged, probably more from the hyperspace trip than the Ori assault--in any event, barely safe to fly. The generators seemed to be functioning, though noone could reach Engineering to be entirely sure. The Asgard transporters were unreachable without a spacewalk due to damage, but the ring transporters were within the habitable zone. Sensors and maneuvering thrusters were the only major systems still operational.

As the ship drifted through empty space, the sensor array picked up the presence of a nearby solar system. It wasn't much, but the spectral analysis indicated the potential for a habitable planet.

Welcome to Stargate: New Journeys. The first thing on the agenda is: Survival.


This game is a takeoff of the Stargate: Universe idea. In this game, the survivors of an Ori attack has been thrown somewhere into space. The ship can barely support those who survived the attack, and death is inevitable unless a miracle occurs. And that is where this game begins: with a 'miracle'.

This is a Freeform game, which means that for the most part we won't be needing any stinking rules. To provide a little basis for comparative urges and conflict resolution, we will be using the Window, a very simple rules-lite system.
The game starts at the fringes of the Stargate canon and branches sharply from there. It's set in late 2009 following the launch of the sixth Daedalus-class ship, George Hammond (formerly Phoenix). The story arc is intended to cover the time from the attack described above until the point where the crew is rescued or perishes.
Since the George Hammond was fully crewed up until the attack, the survivors could be any member of the initial ship's complement. Officers, enlisted, and civilians are all welcome. Regarding races, the crew would be almost exclusively Tau'ri but I'm willing to consider individual exceptions.
The Window system provides a framework for defining character traits, and its Quickstart Guide is a great place to start. I'd like to see a little bit of history to explain how the character became involved in SGC and ended up assigned to the George Hammond to accompany the crunchy bits.
Post completed applications here. Feel free to put up something incomplete and edit it into final form, so long as when you do finish it you mark it COMPLETE so it's obvious to me.
This is a Freeform game. If you aren't familiar with the concept, it basically means that the players are expected to police their actions and not develop an I-can-do-anything god complex. The GM's role is to move the storyline, handle NPCs, and referee the occasional situation where players can't agree on the outcome of a particular situation.
None to speak of at this time.

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Last edited by Mordae; May 26 '10 at 2:12am..
How about a Tok'ra that blended with a Tau'ri (like Lantash with that soldier, except they survived)? Would that be acceptable?

Also, something I should point out: weren't the Ori dealt with already?

Definitely possible, so long as the relationship is still young enough that the host character hasn't obtained any significant power from it--need to keep things more or less in balance. Amy Rose was a former Tok'ra host, so there's precedent within game.

EDIT: We are operating in a slightly altered timeline, so there is a certain level of disconnect with canon. The crew still hasn't figured out where these Ori came from or why they attacked.

Tickle me interested!

I'm interested. I'll want to poke through and see what's happened already before deciding between making a new character or taking over an existing one.

Roger that. Mmm, cookies... The castaways could use some!

In addition to the characters above, we have two new players who have added a medical/science officer and a Tok'ra security officer to the crew. Sciency folk will be particularly helpful, as we seem to have the military/security side pretty well filled.

Well I'm considering either picking up Dr Archer, making a new equivalent archaeologist, or running a mechanic/gearhead/MacGyver type.




 

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