Name: Alfgar Vincetti
Gender(if any): Male
Race: Human
Class: Rogue, Brutal build
Alignment: Neutral
Occupation: Fight promoter and con-man
Place of Residence: Lower Ward. He's managed to get enough money to not live in the Hive Wards anymore, but still does most of his work in the hive ward.
Character Overview: He's the future Don King, with a bit of Joe Pesci mixed in. He thinks big, is small, and has a chip on his shoulder because of his appearance.
Character Appearance: Alfgar is an intense, small ball of anger and resentment, who often goes on diatribes against various wrongs, real or imagined. While human, he is obviously of stunted growth, standing at just under five feet, with a torso that seems a bit too large for his legs. Still, he seems very fit and can be friendly and charming at times, with a neatly trimmed beard, blue eyes, a full head of brown hair, and a smile on his face when he is promoting some new event.
Personality: Alfgar has a dream to become the controller of competition fighting in Sigil. He dislikes that very few people take his dream seriously, mainly due to his physique, and carries a huge chip on his shoulder because of it. Always striving to prove himself in company of larger companions, or to feel 'big' when near smaller ones, he can seem a bit over-the-top and easily riled, but is, at heart, loyal and helpful as long as those around him treat him well.
Background: Alfgar was born in Sigil to a human prostitute who spent a lot of time drinking and not a lot of time caring about her newborn son. Suspecting that his own deformity came from his mother's love of alcohol, the midget human swore to never drink alcohol in revenge, and began working to develop himself into something despite his handicap. He spent his childhood on the streets, learning the art of pickpocketing and petty thievery, often being confused for a halfling. This made him dislike both halflings and those that mistake him for one. The fact that the territory he conducted his thievery on was also an area where a group of young halfling rogues did the same did not endear him to the race either.
However, as his size became marginally larger than a halfling, he set out to find a group he could join himself. As he grew older, he moved from just petty thievery to small scams and schemes, lying people out of money as well as relieving them of their purse, and expanding his abilities to be able to do acrobatic tricks for the amusement of an audience. It was his fast-talking ability that drew the attention of a band of half-orcs looking for a spokesperson and mascot for their underground fighting tournaments, and he quickly joined their service.
He has been a fight promoter for several years now, learning fighting skills from those he later yells the praises to, and has begun to take a more active role in the organization and setup of the fights. He has also set some of the fights up to reap profits from betting, and hopes to continue to do so in the future. He likes his work, and plans to rise in the gang to the position of leader, and eventually dominate Sigil's fighting circuit, reaping money and profits from the spectacle.
Location Reason: He was coming home from a successful fight where he managed to get a bit of money through betting on a 'sure thing' he set up.
Roleplay Sample:
Come one, come all, folks! The indomitable green crusher is taking on the White
terror himself! That's right, ladies and gentlefolk, see if our up-and-coming Orc champion has what it takes to defeat the famed Thorgar of the North, recently arrived from the ice world of Hoth! The small man stood on the podium with a large split poster displaying the two fighters behind him, motioning to the curious to step into the tavern-turned-fighting arena to his left.
Only three coppers to enter! Come one, come all!
Alfgar smiled to himself internally. The deal he made with Thorgar was a good one, and the large white-furred minotaur would take a dive in the third round of the fight, with the proceeds from the bets being split 50-50. It should turn out to be a good night. As the last of the onlookers either got in or out, the rogue noted the time and stepped off his box, entering the tavern, since the fight was about to start.
A fighting ring was set up on a raised platform in the middle of the inn, the two competitors already in it, putting on a show for the audience. Both muscular men were there, raising their arms and making threatening gestures at each other, while a few members of the gang of half-orcs that ran the fighting ring in this section of the hive nodded to Alfgar as he entered. He returned the greeting and sat to watch the show.
True to his word, the minotaur took a dive in the third round, falling back from a strong blow to his head and feigning unconsciousness after a well-fought fight. Alfgar collected his winnings and, after standing outside, reminding the patrons of another fight in two days, eventually headed home, grinning like a cheshire cat.
The next day saw him meet Thorgar in an alley away from most of the action in the region between the Hive and the Lower wards. Handing over the gold to the minotaur, the short human nodded,
There, your cut of the take. We bobbed a lot of berks this time around. Almost five gold for each of us. Alfgar laughed easily, nodding to the minotaur.
The white half-bull took the money, looking over, and then down at Alfgar,
This it? What kind of a leatherhead do you take me for? You ain't peelin' me for this jink, shortie! Where's the rest of my money? The minotaur loomed over the human, eyes growing wide. As for Alfgar, his own smile slowly disappeared, replaced by a grimace and anger.
Hey, look here you overgrown cow! I ain't turned stag on you, and we agreed on a fifty-fifty! And who the hell are you calling shortie, you half-bred bubber? You think I need to steal from you? You think I need to cheat a clueless half-wit like you out of money? Bar that, berk, bar that mouth 'fore I send you to the dead book and just take all the money! The small human was yelling at the minotaur now, a vain starting to throw in his forehead as his voice took on a more and more menacing tone,
You damned leatherhead! You think I need you? You think I can't take you? I've had bowel movements larger than your white-furred ass, and I will cut off your head, piss down your neck, and wear your ears and horns as a necklace if you try to peel me like this again! Who the hell do you think you're talking to? I'm Alfgard Vincetti, and I own the south-side fight business!
Shaking with rage, Alfgar pushed the minotaur back with surprising strength. For his side, Thorgar seemed a bit shaken by the pronouncement from the midget, not quite sure what to say.
Get a jinkskirt, you damned berk, and get yourself some bub and a kip. I'll find you when the next fight is up, and you better start gettin' a clue real fast by then, son. I found you when you stumbled out of that portal, and I can make you a real name in the fightin' circuit. But you are gonna go straight to the dead book if you don't fix that attitude problem. Now pike your complaints, and get!
Alfgar Vincetti, Human Rogue
Init +5
HP 20/20
Bloodied 10
Healing Surge 5 (0 used /7)
AC 17
Fort 14
Reflex 18
Will 14
Speed 6
Str 14 (+2)
Con 13 (+1)
Dex 18 (+4)
Int 10 (0)
Wis 8 (-1)
Cha 14 (+2)
Deft Srike
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: you must be wielding a crossbow, light blade, or a sling.
Target: One Creature
Special: You can move two squares before the attack
Attack: Dexterity vs. AC
Hit: 1[W]+Dexterity modifier damage
Increase to 2[W]+Dexterity modifier at 21st level. |
Deft Srike,
Piercing Strike
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light blade
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W]+Dexterity modifier damage
Increase to 2[W]+Dexterity modifier at 21st level. |
Piercing Strike,
Sly Flourish
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, sling, or a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W]+Dexterity modifier +Charisma modifier damage
Increase to 2[W]+Dexterity modifier + Charisma modifier at 21st level. |
Sly Flourish,
Torturous Strike
Encounter, Martial, Weapon
Standard Action Mele weapon
Requirement: You must be wielding a light blade
Target: One crature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Brutal Scoundrel: You gain a bonus to the damage equal to your strength modifier. |
Torturous Strike,
Handspring Assault
Daily, Martial, Reliable Weapon
Standard Action Melee weapon
Requirement: You must be trained in acrobatics
Requirement: you must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack. |
Handspring Assault,
Tumble
Encounter, Martial
Minor Action Personal
Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half your speed. |
Tumble
Notes Features:
| When you wield a dagger, you gain a +1 bonus to attack rolls. When you wield a shuriken, your weapon damage die increases by one size |
Rogue Weapon Talent,
| Once per round, when you have combat advantage against an enemy, and you attack with light blades, slings, or crossbow, you do sneak attack damage (+2d6) |
Sneak Attack,
| At the start of the encounter, you have combat advantage against any creatures that have not yet acted in that encounter |
First Strike,
| You gain a bonus to sneak attack damage equal to your strength modifier |
Brutal Scoundrel
Feats:
| Can wield two weapons, gaining +1 damage to the main weapon |
Two weapon fighting,
| +1 to hit with light blades |
Weapon Expertise: Light Blades,
| +3 to hit when using an action point. |
Action Surge