Character Creation OOC

 
Alright, so in the interest of a balanced group, here are the characters I'd be willing to play. You guys choose one, and let me know the best fit, I have zero preference.
Controller: Gnome Wizard (illusion and battlefield control mostly, little damage output)
Defender: Githzerai Swordmage (will serve as a secondary striker as well)
Striker: Half-Orc Dervish Barbarian (two blade striker)
Leader: Half-Elf ardent (mostly buffing, not healing)

It appears we've got everything covered THD, you could be whatever you wanted the group to skew to.

Foucault: Shardmind Battlemind(Defender)
Randomer(My Friend): Gnome Bard(Leader)
HFLep: Human Rogue(Striker)
DannoE:Bladeling Seeker(Controller)

So we're covered. As far as I see you have complete choice.

Based off of that party makeup, I'm thinking either the swordmage (using white lotus stuff), or the ardent. I'll do a bit more research.

Hey THD, I gotta recommend either Tiefling, Minotaur, or Genasi for your Swordmage.

As for my guy, here's a bit of Yaga Dayreth:

Oh, I have my reasons for the Genasi (both RP and optimization wise). I just can't figure out which we need more/I'd rather play.

Yaga Dayreth, Bladeling Seeker
Init +3 HP 29/29 Bloodied 14 Healing Surge 7 (0 used /8)
AC 15 Fort 14 Reflex 13 Will 15 Speed 6
Str 16 (+3) Con 12 (+1) Dex 14 (+2) Int 8 (-1) Wis 18 (+4) Cha 10 (0)
Elemental Spirits
At-Will Primal, Varies, Weapon
Standard Action Ranged weapon

Target: One creature

Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier.
Level 21: 2[W] + Wisdom modifier damage of the chosen type.
Elemental Spirits,
Guadrian Harrier
At-Will Primal, Weapon
Standard Action Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage. If the target doesn’t end its next turn at least 2 squares away from its starting position, it takes damage equal to your Strength modifier.
Level 21: 2[W] + Wisdom modifier damage.

Special: You can use this power as a ranged basic attack.
Guadrian Harrier,
Razor Storm
Encounter
Minor Action Close burst 1

Targets: Each creature in burst

Attack: Strength + 2 vs. Reflex

Hit: 1d6 + Dexterity modifier damage.
Increase to +4 bonus and 2d6 + Dexterity modifier damage at 11th level, and to +6 bonus and 3d6 + Dexterity modifier damage at 21st level.
Razor Storm,
Inevitable Shot
Encounter Primal
Free Action Personal

Trigger: You miss a creature with a ranged attack

Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square.

Special: You regain the use of this power when you spend an action point.
Inevitable Shot,
Spirit's Rebuke
Encounter Primal, Weapon
Immediate Reaction Melee weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon.

Trigger: An enemy misses you with a melee attack

Target: The triggering enemy

Effect: The target takes 1[W] + your Strength modifier damage, and you push it 1 square.
Spirit's Rebuke,
Serpent Arrow
Encounter Primal, Weapon
Standard Action Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + 1d6 + Wisdom modifier damage. At the end of the target’s next turn, you slide the target and each enemy adjacent to it 1 square.

Spiritbond: The number of squares you slide the enemies adjacent to the target equals your Strength modifier.
Serpent Arrow,
Evil Eye of the Vistani
Encounter Charm
Minor Action Ranged 10

Target: One creature

Attack: Intelligence, Wisdom, or Charisma + 3 vs. Will
Level 11: Intelligence, Wisdom, or Charisma + 6 vs. Will
Level 21: Intelligence, Wisdom, or Charisma + 9 vs. Will

Hit: Until the end of your next turn, the target grants combat advantage to you and cannot willingly move closer to you.
Evil Eye of the Vistani,
Swarm of Bats
Daily Primal, Weapon, Zone
Standard Action Area burst 2 within 10 squares

Target: Each enemy in burst

Attack: Wisdom vs. Reflex

Hit: 1[W] + Wisdom modifier damage.

Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, you can move the zone 4 squares.

Sustain Minor: The zone persists.
Swarm of Bats,
Far Sight
Until the end of your next turn, your ranged weapon attack rolls take no penalty from Long Range, and they ignore Cover and Concealment but not Superior Cover or Total Concealment.

Prerequisite: You must be trained in Perception.
Far Sight
Notes
Resist Acid: 6

Skills:
- Nature
- Athletics
- Perception
- Stealth
Note: Though not a trained skill, Yaga also has a +2 to Insight from his Background (Vistani Dead One).

Feats:
- Weapons Proficiency: Drow Long Knife
- Bloodline: Vistani Heritage
---- Can cast Evil Eye of the Vistani
---- Gain Vistani Blooding ritual
---- +2 to Diplomacy vs. other Vistani

Ok, I'm done. App below:

Going to be making a voidsould genasi swordmage, will have my app and sheet done today/tomorrow.




 

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