| Aegis of Shielding At-Will ✦ Arcane Minor Action Close burst 2 Target: One creature in the burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to the attack roll. If that attack hits, and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by the attack to any one creature by an amount equal to 5 + your constitution modifier. |
| Frigid Blade At-will ✦ Arcane, Cold, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligcen vs AC Hit: 1[W] + Intelligence modifier cold damage. If the target starts its turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn. Increase damage to 2[W] + Intelligence modifier at 21st level. |
| Swordburst At-will ✦ Arcane, Force, Implement Standard Action Close burst 1 Target: Each enemy in burst Attack: Intelligence vs Reflex Hit: 1d6 + Intelligence modifer force damage. Increase damage to 2d6 + Intelligence modifier at 21st level. |
| Sword of Sigils Encounter ✦ Arcane, Force, Weapon Standard Action Close burst 1 Target: Each enemy in burst Attack: Intelligence vs AC Hit: 1[W] + Intelligence modifier damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your intelligence modifier after the attack is resolved. Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by the attack to any single creature by an amount equal to your Constitution modifier. |
| Void Assumption Encounter ✦ Minor Action Personal Effect: You cease to exist and can take no actions until the start of your next turn. You have line of sight and line of effect to no creature, and no creature has line of sight or line of effect to you. At the start of your next turn, you reappear in the square of your choice within 3 squares of the square you left. |
| Frost Backlash Daily ✦ Arcane, Cold, Weapon Immediate Interrupt Melee weapon Trigger: An adajacent creature hits you Target: The creature that hit you Attack: Intelligence vs Reflex Hit: 3[W] + Intelligence modifier cold damage. Miss: Half damage. |
| Dimensional Warp Encounter ✦ Arcane, Teleportation Minor Action Close burst 3 Targets: You and one ally in burst or two allies in burst. Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails. |
| Misdirected Mark At-Will Arcane, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma (-3) vs. Reflex Hit: 1d8 + Charisma modifier (+4) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. |
| Blunder Encounter Arcane, Charm, Implement Standard Action Ranged 5 Target: One creature Attack: Charisma (+5) vs. Will Hit: 1d6 + Charisma modifier (+4) damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll. Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier (+3). |
| Canon of Avoidance Daily Arcane Standard Action Ranged 10 Target: One ally Effect: The target gains a +2 power bonus to all defenses until the end of your next turn. Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you. |
| Words of Friendship Encounter Arcane, Charm Minor Action Personal Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. |
| Ghost Sound Encounter Arcane, Illusion Standard Action Ranged 10 Target: One object or unoccupied square Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. |
| Vicious Mockery At-Will Arcane, Charm, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma (+5) vs. Will Hit: 1d6 + Charisma modifier (+4) psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. |
| Stirring Shout Daily Arcane, Healing, Implement, Psychic Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Will Hit: 2d6 + Charisma modifier psychic damage. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier. |
| Improved Majestic Word Encounter (Special) Arcane, Healing Minor Action Close burst 5 Target: You or one ally in burst Effect: The target can spend a healing surge and regain additional hit points and temporary hp each equal to your Charisma modifier (+4). You also slide the target 1 square. Special: You can use this power twice per encounter, but only once per round. |
| Fade Away Encounter Illusion Immediate Reaction Personal Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn. |
| Hi all! Foucault's friend here. I've got Ogdurnan (my gnome bard) all built, and I'm in the process of writing it all into the Myth-Weavers' character sheet. Any tricks or conventions I should be aware of when using this sheet, or is it all pretty straight forward? Anyway, I should have it all in by tomorrow night. Really looking forward to this game. |