Their eyes popping wide as Lorem brings out a small handful of gold, they quickly grab at the coins, briefly arguing about it before the larger Goblin stuffs it into his shirt, answering his partner's complaints with a powerful shove.
Liberally bribed, the Goblins nonetheless go right back to their guard post, quickly losing interest in you, save for the smaller Goblin, who eyes Lorem jealously.
Raz, always a quick study, conjures up a small feast out of midair, and as the Goblins stand awestruck, he strides up to them confidently, the huge pile of roasted meat leading the way. This, unlike Lorem's bribe, seems to have an effect on the Goblins. They begin to bicker again, but quickly pull open the door, ushering you into the building and locking up behind you.
The Goblins direct you inwards, and once your eyes adjust to the light, you find yourselves in a well-lit, nicely-decorated anteroom, a large space with a half-dozen rooms spread about its circumference.
A high ceiling allows you plenty of headroom, though anyone entering the room seems tiny by comparison. In the back, a staircase in the far end of the room winds lazily upwards, its foundation a combination of thick red bricks and dirty-white stone blocks.
In front of you sits a crude, makeshift desk, its wooden planks and stone supports lazily held together. Behind the desk, three ferocious-looking creatures stand guard, similar in appearance to the Goblins outside, but
| Those familiar with them, recognize them to be Hobgoblins |
clearly a different species. Their skin, eyes, and clothing are all a horrid shade of red, perhaps enhanced with the stains of battle, and their weaponry glints healthily.
Each wears what appears to be a simple leather vest, though each individual also wears several pieces of armor plating, the thick slices adorned with various trinkets and charms. Two of the creatures lean back on the wooden desk, polishing and sharpening their daggers, while their companion sleeps, its thick snores echoing loudly.