Korlian Empire Feats

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General Feats=

Soldier on

Benefit: You gain +2 to your Wound Point total.

Firearm Feats

Pistoleer

Prereq: Exotic Weapon Prof(firearms), BAB +4
Benefit: You can reload pistols much more quickly. For you, reloading a pistol is a move action. You can quicken the reloading a single pistol to a swift action, but your misfire chance increases by 10%. Alternatively, you may load two pistols as a move action, but your misfire chance increases by 15% in both pistols.

Musket Drill

Prereq: Exotic Weapon Prof(firearms), BAB +4
Benefit: You can reload a musket much more quickly. For you, reloading a musket is a standard action. Further, you may quicken a musket reload to a move action, but doing so increases your misfire chance by 10%.

Lucky Son (or daugter) of a Gun

Prereq: Either Pistoleer or Musket Drill
Benefit: Once per encounter, whenever you misfire and roll a 1 (catastrophic failure) on the misfire table, you may reroll your misfire effect. You must take the results of the second roll.

Martial Maneuver Feats

Greater Martial Study

Prereq: ECL 6, Scholar feat in chosen school.
Benefit: Select a discipline from the school you have access to. You learn one 4th level maneuver or stance from this discipline as though you were 7th level. You must meet all other prerequisites for this maneuver.

Prestige School Feats

The three prestige schools have only higher level maneuvers and stances, and have stiff prerequisites for unlocking their secrets. Typically, the only method to gaining these feats is to study under a master, though the truly gifted may be able to develop them through careful study and research.

Meckler Scholar

Prereq: Ability to initiate a 3rd level martial power. Weapon Focus in either longsword, greatsword, or bastard sword. You must be accepted as a student by a Meckler School master.
Benefit: Select one 3rd level maneuver from the Meckler School. You now know that maneuver in addition to whatever maneuvers you already knew. In addition, you may now use the Greater Martial Study feat to learn 4th level Meckler School maneuvers.

Hermoza Scholar

Prereq: Ability to initiate a 3rd level martial power. Weapon Focus in rapier, shortsword, scimitar, or dagger. Be accepted as a student by a Hermoza School master.
Benefit: Select one 3rd level maneuver from the Hermoza School. You now know that maneuver in addition to whatever maneuvers you already knew. In addition, you may now use the Greater Martial Study feat to learn 4th level Hermoza School maneuvers.

Nassau Scholar

Prereq: Ability to initiate a 3rd level martial power. Weapon Focus in halberd, glaive, pike, or spear. Be accepted as a student by a Nassau School master.
Benefit: Select one 3rd level maneuver from the Nassau School. You now know that maneuver in addition to whatever maneuvers you already knew. In addition, you may now use the Greater Martial Study feat to learn 4rd level Nassau School maneuvers.

Free Scholar

Prereq: Scholar rank in chosen prestige school. Ability to initiate 2 4th level powers from chosen prestige school.
Benefit: You gain a +1 on all attack, ability, and skill checks associated with initiating maneuvers from disciplines within your chosen prestige school.
Special: You can gain this feat multiple times. Each time it applies to a different prestige school.


Master

Prereq: Free Scholar rank in chosen prestige school. Ability to initiate 4 4th level powers from chosen prestige school.
Benefit: You learn the capstone power from this prestige school.
Special: You can gain this feat multiple times. Each time you gain it, you lose the capstone power granted by the previous iteration of this feat.

Weapon Style Feats

Receive Charge!

Prereq: Combat Reflexes, Weapon Focus in one of Glaive, Pike, Longspear, Halberd, Spring Attack
Benefit: When you ready a polearm against a charge and successfully trigger your readied attack, you may immediately close the distance and attack with your sidearm. When activating this feat, you drop your polearm and draw a one handed melee weapon, close to melee range with the target you just hit, and make one attack at your highest attack bonus. This attack also receives a +2 bonus. If you use this ability, you can make no attacks of opportunity for the round.