Manahoar

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Alignment: Any, though often chaotic individuals lack the discipline to become a college wizard.

Starting Age: High

Starting Gold: As Wizard


Table: The College Wizard
Hit Die: d4

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +0 Magical Schooling 1, Bonus Feat 3 1
2nd +1 +0 +3 +0 Essential Arcana 4 2
3rd +1 +1 +3 +1 School Focus 4 2 1
4th +2 +1 +4 +1 Disguise Arcana 4 3 2
5th +2 +1 +4 +1 Imbue Item, Bonus Feat 4 3 2 1
6th +3 +2 +5 +2 Magical Schooling 2 4 3 2 2
7th +3 +2 +5 +2 Legendary Skill 4 4 3 2 1
8th +4 +2 +6 +2 Magical Mimicry 4 4 3 3 2
9th +4 +3 +6 +3 Legendary Skill 4 4 4 3 2 1
10th +5 +3 +7 +3 Bonus Feat 4 4 4 3 3 2
11th +5 +3 +7 +3 Magical Schooling 3 4 4 4 4 3 2 1
12th +6/+1 +4 +8 +4 Legendary Skill 4 4 4 4 3 3 2
13th +6/+1 +4 +8 +4 Magical Mimicry 4 4 4 4 4 3 2 1
14th +7/+2 +4 +9 +4 Legendary Skill 4 4 4 4 4 3 3 2
15th +7/+2 +5 +9 +5 Bonus Feat 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +10 +5 Magical Schooling 4 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +10 +5 Legendary Skill 4 4 4 4 4 4 4 3 2 1
18th +9/+3 +6 +11 +6 Magical Mimicry 4 4 4 4 4 4 4 3 3 2
19th +10/+4 +6 +11 +6 Legendary Skill 4 4 4 4 4 4 4 4 3 3
20th +10/+4 +6 +12 +6 Bonus Feat, Arcane Avatar 4 4 4 4 4 4 4 4 4 4

Class Skills (Int modifier + 2 per level; ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Sense Motive (Wis)


Class Features

All of the following are class features of the Zealot:

Weapon and Armor Proficiencies: A college wizard is proficient with clubs, daggers, light & heavy crossbows and light maces.

Divine Protection:

Favored Alignment:

Holy Armor: