Rekkenmark Academy Tutelage

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General Feats

Mark of Death

You bear the 13th Dragonmark, heir to the House of Vol and once thought extinct--the Dragonmark of Death.

Prerequisites: Elf or Half-elf
Benefit: Whenever you hit an enemy with a necrotic power, you can slide that enemy 1 square. You gain the higher of your Intelligence or your Wisdom modifiers in temporary hitpoints whenever an enemy within 5 squares of you drops to 0 hitpoints or less. You can master and perform rituals in the Restoration category and the Corpse Light (Open Grave p49), Gravesight (Open Grave p49), Lich Transformation (Monster Manual p177), Undead Servitor (Open Grave p50) and Undead Ward (Open Grave p50) rituals as if you had the Ritual Caster feat.



Silver Flame Dedicate

Taking up the weapon associated with the purity of the Silver Flame, you swear to smite evil in its name.

Prerequisites: Must worship the Silver Flame
Benefit: You gain proficiency with the longbow, plus you can use a longbow as an implement for divine and arcane powers. In addition, you gain a +1 feat bonus to weapon and implement damage rolls with the longbow. Increase this bonus to +2 at 11th level and +3 at 21st level.



Symbiont Master

You take control of the minds and bodies of those symbionts attached to you, forging them towards a single purpose.

Prerequisites: None
Benefit: You gain a +2 hitpoints for each symbiont (item) you have attached to you. These hitpoints disappear if you remove the symbiont. You may make a saving throw to avoid the negative effects from a symbiont if you roll a 1 on the attack roll while using one.



Racial Feats

Defensive Matrix

The crystals adorning your body aren't just for decoration. You've learned to use them as a barrier to all incoming hostile thoughts.

Prerequisites: Warforged, Psi-Forged Body feat
Benefit: You gain a +2 to all defenses and saving throws against any attack with the charm, fear or psychic keywords.



Greater Resonance

Your ability to manipulate the psychic energy starts to affect the world around you with but a thought.

Prerequisites: Warforged, Psi-Forged Body feat, 11th Level
Benefit: Psychic Resonance now allows you to change the origin square of the target power to be anywhere within it's radius, including all area and ranged attack powers with the charm, fear or psychic keywords.



Improved Resonance

Your ability to manipulate the psychic energy around you extends further as you practice.

Prerequisites: Warforged, 'Psi-Forged Body feat
Benefit: Your range for the Psychic Resonance power, increases to Close Burst 10.



Psi-Forged Body

Your body is as tough as other Warforged, made of metal, wood, . . . and crystal. Crystal which resonates with the power of the mind.

Prerequisites: Warforged
Benefit: You gain the racial power Psychic Resonance.
Special: You may only select this feat at 1st Level



Psychic Resonance Attack 1
You redirect psychic energies around you as easily as the crystals bound to you absorb and deflect light.
Encounter * Charm, Enchantment, Fear, Psychic, Psionic
Immediate Reaction Area Close Burst 5
Prerequisites: Psi-Forged Body feat, An enemy targets a power with the charm, fear or psychic keywords within 5 squares of you
Benefit: Until the end of your next turn, you redirect any one power with the charm, fear or psychic keywords to any target of your choosing within the burst. This effect lasts until the end of your next turn. When you redirect an attack, you must use your attack bonuses instead of the originator’s. This also means that attacks from a burst or zone can also be allocated against different targets not in the original attack area, but you may only redirect the attack from one target to a single different target.
Target: Self



Bloodline Feats

Conflicted Mind

The mind of you parent is strong enough to create dreams that even the Lords of Dal Qor fear. You are your father's child.

Prerequisites: Daelkyr Half-Blood feat
Benefit: You gain a +2 bonus to saving throws against charm, fear, and ongoing psychic damage effects.



Daelkyr Half-Blood

From the darkest recesses of the cosmos, something calls out to you. A birthright, born of blood and madness, fills you and lends you its strength.

Prerequisites: None
Benefit: You gain a +1 to your Will defense. You gain lowlight vision, if your race already has lowlight vision you instead gain darkvision. In addition you never take negative effects from rolling a 1 when attacking with a symbiont item. You gain the Symbiont Bond power. You gain the Aberrant subtype and can use and be affected by any powers or items which target aberrant creatures.
Special: You may only select this feat at 1st Level



Symbiont Bond Utility 1
Your blood, infused with the power of the Daelkyr, grants your symbionts greater power.
Encounter * Healing
Minor Personal Self
Prerequisites: Daelkyr Half-blood feat
Benefit: You may activate a symbiont power without spending a healing surge.
Target: Self
Special: Any special considerations.



Strong Bonds

Your connection to Xoriat, the Green Star of Woe, grows and so to does your bond with your living weapons.

Prerequisites: Daelkyr Half-Blood feat
Benefit: You may use your Symbiont Bond power an additional time per encounter, but never more than once per round.
Special: This feat may be taken multiple times, adding an additional use of Symbiont Bond per encounter.



Warped Mind

As the scion of the Daelkyr, your mental fortitude is a match for any lesser being.

Prerequisites: Daelkyr Half-Blood feat
Benefit: You gain resist psychic damage 5.



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