User:Darkxarth/RHoD/Blood Ghost Berserker
This monster was originally an unimaginatively built Bugbear Barbarian with an interesting fluff hook, that he dyed his skin and fur light grey to signify that "he walks in the world of the dead." Unfortunately, while I believe I have improved on the build of the monster, I have gone no further towards meshing it with the hook than the RHoD module does. I am still considering changing this monster more in order to better match the crunch to the fluff.
Blood Ghost Berserker CR 4
This hunched humanoid has a flat, elongated face with two short horns that curve backwards. It is clearly very strong, but its lean frame implies great agility. Its short, coarse hair and thick skin are dyed a mottled grey, but its heavy battle axe is dyed red with dried blood.
Adult Varag (MMIV pg 168) Barbarian 3
CE Medium humanoid (Goblinoid)
Init +4 Senses darkvision 60 ft., scent; Listen +0, Spot +0
AC 18 touch 12 flat-footed 14 (+3 armor, +4 dex, +3 natural, -2 rage); uncanny dodge
Hp 72 (6 HD)
Fort +10 Ref +8 Will +4
Speed 70 ft. (14 squares)
Melee mwk greataxe +12 (1d12+9/x3)
Ranged throwing axe +9 (1d6+6/x2 | 10 ft.)
Space 5 ft.; Reach 5 ft.
Base Atk +5 Grp +11
Atk Options power attack, reckless offense (-4 AC, +2 melee atk), spring attack
Special Actions mad foam rage (1/rage), rage 1/day (9 rounds), run (350 ft.)
Combat Gear potion of cure moderate wounds
Abilities Str 23 Dex 18 Con 22 Int 8 Wis 10 Cha 8
Special Qualities fast movement, illiterate, trap sense +1
Feats run, spring attack, power attack, reckless offense, mad foam rager
Skills hide +6, intimidate +1, jump +27 (+4 running jump), listen +0, move silently +12, spot +0, survival +6 (+4 when tracking by scent)
Possessions combat gear plus masterwork studded leather armor, masterwork greataxe, 2 throwing axes
Special Ability Descriptions
Mad Foam Rager (PHBII pg 80): When fighting, you can endure tremendous blows with little visible effect. As an immediate action, you can choose to delay the effect of a single attack, spell, or ability used against you. The damage or effect does not take hold until the end of your next turn. You can only use this ability while under the effect of your rage. You can activate it once every time you use your rage.
Blood Ghost Berserkers aren’t named just for their dyed fur. They appear and disappear likes ghosts, striking killing blows and then disappearing into the shadows. Blood Ghost Berserkers always begin combat by entering a rage. Then, using their reckless offense and power attack feats, they perform a spring attack on a random opponent. This comprises their entire strategy, unless there is nowhere for them to spring to after the attack, in which case they simply charge using reckless offense and power attack.
Non-raging statistics are as follows
AC 20 touch 14 flat-footed 16 (+3 armor, +4 dex, +3 natural); uncanny dodge
Hp 60 (6 HD)
Fort +8 Ref +8 Will +2
Melee mwk greataxe +10 (1d12+6/x3)
Ranged throwing axe +9 (1d6+4/x2 | 10 ft.)
Abilities Str 19 Dex 18 Con 18 Int 8 Wis 10 Cha 8
Skills hide +6, intimidate +1, jump +25 (+4 running jump), listen +0, move silently +12, spot +0, survival +6 (+4 when tracking by scent)