Blink ferrets: Not a race in their own right these creatures are occasionally born in the normal ferret population that lives in the crystal caverns beneath the frozen wastes. Their face, especially around the eyes is covered with odd markings and they are capable of turning themselves invisible for short periods of time. They are unusual in that their blood runs perfectly clear and is no sticker then water. In fact properly fermented blink ferret blood looks and tastes identical to water despite being highly poisonous.
Brickabracka: These small deep sea crustaceans grow strangely, cobbling together whatever materials they can find to form weird shapes. One for example might build armour of black rock while another might develop a nacreous shell from the sand. As they grow their shells and exoskeletons their digits and orifices form around them. This leads to a dizzying array of different types and forms, but the fissure leeches quickly devour those who are not well adapted, meaning that only those with means of propulsion such as jets and flagella and feelers survive to reproduce, these traits are not passed onto their offspring however as the shape they form is environmental and random not the result of genetics so every generation sees an assortment of impractical and crazy little crustaceans growing.
Blood creepers: One of the most distinctive of the many different species of honey creeper descendents, these birds share the rock snakes great hunger. They are constantly driven to try new things while blood drinking maybe be what they are named for and is high among their preferences, they also drink sap, milk, ichor, ooze, slime, water, juice, and whatever other liquids they can find. While theoretically predators they don't generally kill anything that isn't already sick or weak, because they have a genetic predisposition to sampling many different things; they don't sample from the same source regularly. They are similar in appearance to honey creepers although their plumage is universally a dark stony grey and their eyes are a beady red.
Due to their diet, they are naturally resistant to almost all poisons and diseases. If consumed, they for a short time pass this resistance on, this is usually enough to cure disease or poison already in the system, and protect the consumer for several days.
Bright deer: The most distinctive of the many types of herd beast that make grassy island their home. The males are bright silver and the females’ cyan. Neither gender had any horns, although given the lack of any particularly dangerous predators and the less aggressive competition that is undergone for mate selection; they have no need for them anyway
Bright Pilgrims: These beasts are massive, ovoid creatures with tough shells that can fend off even the fissure leeches. They are equipped with sharp, short feelers. They drift through the fissure in their childhood, storing heat in preparation for their adulthood, when they would venture out in search of radioactive materials left over from when the world was formed. They use the material found here to replenish their vital heat and give them a beautiful glow. The highest concentration of these materials is the glowing shallows and so the entire area is full of pilgrims digging around in the soil and sediment. When they die, the radiant materials they collected over their life continue to sustain cultures of fissure beads.
Dire Bears: The most fearsome beasts in the entirety of the northern continent. They are truly massive when rearing up onto their hind legs they stand around twelve feet in height. While large they do not sacrifice speed. Over short distances these bears are capable of incredible spurts of speed as they lunge straight at their prey. They are the highest thing on the food chain of the entire continent. Not even the White Eagles, greatest of birds dare challenge them. Their preferred food is mammoth, but they will eat pretty much anything. Despite their size they at heart opportunists and scavengers rather then hunters. The elk fear the dire bears greatly, knowing full well just how many of their kind have fallen prey to the massive beasts in the past.
Dolphins of the north: While normal dolphins are a common sight in oceans all over Eolia the Great north reef is the preferred habitat of a special type of dolphin. The dolphins of the north are mystical creatures are smarter, more curious and more playful then the other breeds of serious minded dour dolphins. They can interbreed with normal dolphins, but the result is normally just a normal dolphin rather than another dolphin of the north. The magical sea mammals have the same power of song as the Cecaelia and so can heal the sick and wounded. They often come to the aid of struggling land animals.
Fissure beads: These tiny crustaceans form the basis of the ecosystem of the fissure. They are almost perfectly round. They clump together in long chains, feeding off of the gasses vented by the fissures, so that they formed what look like necklaces of fine beads waving in the water. They are also able to be found in shallower waters either attached to live bright pilgrims or around the radioactive corpses, where they feed of the energy given off by the body.
Fissure leeches: These lithe creatures with their serpentine like bodies are omnivores that serve as waste management of the deep ocean. They live in the truly deep parts of the ocean. The largest population is in the fissure, but there are others that live in other places where the sea goes deep enough. They eat anything and everything and while quite capable of hunting and killing most of the deeps denizens they will choose the easiest prey (even dead) if given the chance. Their adept swimming and mighty jaws have put them at the top of the food chain. They are not opposed to eating entire schools of fish that swim too close to their coral dens. These fish grow to approximately 4 feet long, but can weigh in at a heavy 200 pounds. They don't typically come anywhere near the surface as their internal organs are not adapted to it and they often suffer complications during any attempted assent.
Illusion Foxes: These snow foxes have a limiting grasp of illusion magic, allowing them to disguise their sent and create images that any sentient can normally see through, but are enough to fool rabbits and the like. They live in the crystal caverns underneath the frozen wastes. Despite the advantage that their illusions grant them they are not particularly high on the food chain, as most beasts have grown smart to their tricks. The fox’s magical abilities come from its tail, which it brushes around gathering up arcane energies. Some foxes are born with two tails and their magic is twice as powerful as that other foxes. They are able to change their own appearance at will, meaning these beasts are accomplished hunters.
Indira scarabs: A type of beetle with large pincers found in the temperate desert. These creatures are covered in a hard exoskeleton that is incredibly difficult to break. Their bodies are made up of two segmented parts, the head and the body, and when these two pieces are separated the insect has a small chance of regenerating life (from the head piece). They are typically found in pairs and no more than 3 or 4 ever live within a couple dozen yards of one another. They are the size of a Gazella scarab. These little creatures can live for decades and have very few enemies on the food chain. Their biggest threat comes from one another during mating rituals (which are performed every other year) when the males fight to the death. If an Indira Scarab is crushed, its insides emit a glow which is sustained for hours after its death. During mating season, it's not uncommon for the desert sands to glow in the dark with the stains of dead scarabs.
Iron Moss: These are one of the most common beasts on the isle of storms. Despite its name in reality it is a tiny worm like creature. It bores through the ground and eats metal and nutrients. In time it grows large enough to mature into its second life phase. Then it tunnels back to the surface and uses its stored metal to create a great nest for itself, looking like nothing so much as a tangle of metallic moss which is what gives the creature its name. In this nest it under goes metamorphosis. It then becomes an immobile cocoon like object that spews out spores which on contact with suitable ground grow into more Iron Moss larva. Most of the Iron Moss land on the metal lattice, but some of them grow on the hides of the Storm Chasers, even growing to mature cocoon form there.
Lightning crawlers: These long limed spiderlike creatures with shimmering shells feed on the lightning itself, waiting for it to strike its shell. They alternate between standing up near the top of the lattice catching lightning and foraging down the bottom for scraps of delicious metal. Despite looking rather terrifying with all those legs and sharp metallic look they are quite placid, although they are quite capable of doing a fair amount of damage with their metal teeth if provoked.
Lightning mice: The lighting mouse is a vividly coloured mouse. Most commonly yellow. Other then the strange pigments the mice look for the most part like normal house mice. They have the ability to generate and expel electrical energy biologically. They use this to stun predators. An adult lighting mouse can generate up to a ten thousand volt shock. They tend to be peaceful and will avoid confrontation, but if provoked they will attack ruthlessly an attempt to kill their foes. They live in the crystal caverns underneath the frozen wastes.
Mammoth: The mammoth is the largest beast of the northern continent. The herds of these beasts are important parts of the ecosystem of the continent. Only the more northern areas are home to these massive animals as their heavy fur makes it anything, but the coldest weather uncomfortable for them. Thus while common sights in both the Westerland and the Easternlands they are never seen as far south as the land bridge apart from in the most dreadful of winters. This means that the western and eastern mammoths are distinctly different. The eastern have finer fur and are slightly smaller. The western mammoths have much smaller ears. They are herbivores and their tusks are only used come matting season or from protection from predators. They are the favourite food of the dire bear and so have had to become used to working together to fend off such attack, no always successfully.
Moss gliders: These creatures are large purple six-limbed monkeys, they are most commonly found where the floating islands congregate near the south pole, but can be seen anywhere the floating islands go. All six of their appendages end in 'hands,' as they spend their entire lives above ground and do not need feet. Like flying squirrels, they have webbing between their arms that allows them to glide; unlike flying squirrels, they also spend most of their time consuming the lighter than air aether moss, which allows them to actually use those webbings to fly. Those found away from either the Birth Place of the Islands, or their eventual graveyard, they can make do with other food; mainly plants and insects, but It is only by living somewhere with enough aether moss to make up the majority of their meals that they can fly.
Rock snakes: The rock snakes are the reason for the existence of the valleylands and it's most distinctive feature. They will eat anything. They eat plants like normal animals when they have the chance, but they also eat the very rocks and minerals of the wastelands which is what has formed the majority of the canyons. They are also the source of the dizzyingly wide variety of minerals that are present, their stomachs combine what they eat into new and odd things and so when excreted in an ooze that turns to rock these minerals are put back into the canyons. Rock snakes are entirely blind and are covered from head to tail in thick armour plating and countless spikes. Their mouths include a set of drill like teeth that can grind away rocks themselves. Stone worm teeth are the hardest organic substance on the planet, but they never grow back, a rock snake that loses its teeth is one of the saddest and most pitiful sights you will ever see.
The snakes hatch from tiny eggs that look like pebbles. This is one of the only times in their live they are venerable as the adults are not above eating their own kind. Once they grow their armour they incredibly hard to kill even for other rock snakes. Given that they eat everything, there is currently no known poison for rock snakes; however there are two things which they avoid. Water so that they don’t drown and the desert. For some reason despite liking the taste of everything else that they have so far encountered there is something in the desert sands that tastes funny. Laying down enough of this sand around an area can help to keep a place save from the Rock snakes, but it’s not guaranteed to work by any means.
There is only one thing that stops the rock snakes from overpopulating and possibly taking over the world and that is the tall volcano that lies in the centre of these lands. It spews out many unusual stones and crystals and so is a feast in the nonexistent eyes of the rock snakes, which swarm towards it from all over. A huge number get too caught up in the taste of these rocks and venture too close to the source, falling into the volcano itself. While there are so many of the snakes that this doesn’t seem likely to drive them to extinction, it certainly helps keep their numbers down.
Sand dragons: Unrelated to the sentient dragons these beasts are massive thorny lizards. They are called dragons simply because they are just as furious in a fight. They may not be able to fly, but are comparable in size to a normal dragon with teeth much hard and sharp capable of ripping through even the hardest of armours or carapaces. The strongest muscle in their entire bodies is the jaw muscle as so are apple to literally bite their prey in half should they wish. Due to the lack of water and prey however the dragons mostly spend their time listlessly sun bathing, letting their spiky skin soaking in the sun’s rays. These beasts are utterly feral and training them is quite difficult, taking at least five years. A trained sand dragon is however a massive asset to anyone, as they can be ridden, and are the ultimate guardians.
Shining ladies: These are Small ladybug-like insects that live on Crystilus isle. They are vital to the ecosystem because being crystal-like themselves they are the only insect that pollinates the crystal flowers. Despite their ecological importance they can be surprisingly rare and hard to find. They are exceptionally beautiful and one land on you is often seen as a sign of good luck. They eat then old dead petals that have fallen to the floor and are rotting down underneath the living flowers.
Spark beetles: A tiny beetle, that comes in two distinct subspecies. The only difference between the species is the coloring. One is a dull yellow with wavy patterns on its carapace the second is a dark, dark grey colour, with no patterns. All variations of these bugs store up a small amount of electricity in their shell and so when they are touched by a potential predator a small shock is delivered. This isn’t enough to kill anything given the tiny size of the beetle, but it does often give the insect time to scuttle away to safety. This beetle is indigenous to the Westerlands of the northern continent.
Storm Chases: These floating scavengers are in reality little more than vast sacs of heated gases covered in metallic tendrils. They that indigenous to the isle of storms, but are common sights anywhere there is storms powerful enough to support them. The Storm Chasers float through the air, gathering the energies of any lighting they encounter and storing it in their sacs. They normally subsisted on whatever the winds blow them and the raw lightning of the storms. Storm Chasers also have the ability to hunt their food. Hovering above it and stunning it with their stored charges. The storm chasers are often rode by the Lithians so as to transverse the world.
Rabbits: The rabbits of Eolia are in many way similar to those on earth. On Eolia the only place they live however is the crystal caverns under the ice of the frozen wastes. They generate a slight antimagic field. The bigger the rabbit the bigger and more powerful the field. The biggest of these creatures are capable of pressing their paws against the cavern walls and causing the magical crystal to recoil allowing them to shape and control the walls of their environment. As this ability is generated in the paws in particular, it is possible to use a severed rabbit foot to ward of minor enchantments for several days after a rabbit dies. The eyes of a rabbit also have great use. Around magic the pupil of a rabbit’s eye turns white even after death if the eye is properly preserved.
Rynnocs: These huge lumbering beasts graze on the roots beneath the spires of the sundrinker forests where they live. They live only on the forest floor having no way to climb up the spires to reach the plateaus above. Bathed in the glow of the arcing roots the beasts grow fat as they graze on the abundant energy. And pouches along their backs swell with the glow of ever more concentrated energy. These can use the energy in their pouches for defence, but are not often called to having no natural predators. These beasts are a staple of the trenchermen diet. The Trenchermen have no difficulty hunting the rynnocs as they simply hurl spears from a distance so that they never have to get within shocking range.
White Eagles: These birds are large, strong and cunning. They nest in only the highest parts of the northern mountains, but they range over the whole of the northern continent being able to stay in the air for days at a time. Soaring as they do high above the world they are more touched by the sun’s magic then most creatures and so are capable of manipulating local weather for their own benefit. When angry White Eagles can summon terrible sparks of lightening from the sky, or in their better moods they can create a soothing white cover for the fragile grass so that it may bloom in spring.