World:Hobbes FR Campaign/Campaign Info
Timekeeping in Faerûn
Each year of 365 days is divided into 12 months of 30 days. Each month is divided into three tendays.
The Calendar of Harptos
Five special days fall between the months. These annual holidays mark the change of the seasons.
Nobles and monarchs greet the halfway point of winter with a feast day they call the High Festival of Winter. Traditionally it's the best day to make or renew alliances. The common fold enjoy the celebration a bit less--among them it's called Deadwinter Day, noted mainly as the halfway point of winter, with hard time still to come.
The official beginning of spring is a day of peace and rejoicing. Even if snow still covers the ground, clerics, nobles, and wealthy folk make a point of bringing out flowers grown in special rooms within temples and castles. They distribute the flowers among the people, who wear them or cast them upon the ground as bright offerings to the deities who summon the summer
Midsummer night is a time of feasting and music and love. Acquaintances turn into dalliances, courtships turn into betrothals, and the deities themselves take a part by ensuring good weather for feasting and frolicking in the woods. Bad weather on this special night is taken as an omen of extremely ill fortune to come.
This holiday of feasting to celebrate the autumn harvest also marks a time of journeys. Emissaries, pilgrims, adventurers, and everyone else eager to make speed traditionally leave on their journeys the following day--before the worst of the mud clogs the tracks and the rain freezes into snow.
The Feast of the Moon
The Feast of the Moon celebrates ancestors and the honored dead. Stories of ancestors' exploits mix with the legends of deities until it's hard to tell one from the other.
Once every four years, Shieldmeet is added to the Faerûnian calendar as a "leap day" immediately following Midsummer night. Shieldmeet is a day of open council between the people and their rulers. It is a day for making or renewing pacts and for proving oneself in tournaments.
The Hours of the Day
The day is 24 hours long but time pieces are rare so most people divide the day into 10 large slices. These divisions are only approximations.
Sons of Gruumsh
The starting adventure will be "Sons of Gruumsh" which takes the group from level 5 to 8. Here is a brief description of the adventure:
This adventure takes place in the Moonsea region of Faerun, an inhospitable land marked by seafaring city-states. The city of Melvaunt has a crisis. Several scions of the great families have disappeared, and the player characters have been recruited to find and rescue them.
The Wizards Tower
After we complete Sons of Gruumsh we will do a few small pre-written adventures I am using to advance the plot. These adventures will take the group from level 8 to 10.
City of the Spider Queen
At level 10 we will then move into the adventure "City of the Spider Queen" which will take the group from level 10 to 18. Here is a brief description of the adventure:
Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.
After abandoning the Spider Queen due to time restrains with converting the adventure from the 3.0 rules we will regress to Level 7 and begin the Slumbering Tsar adventure which will take the group from level 7 to 20. Slumbering Tsar is not setting specific and takes place in an area known as the Desolation. I will be replacing the Endless Wastes on the Forgotten Realms map with the campaign area. The size of the two areas is not necessarily exactly the same and I will post relevant distances as need as we move forward with the adventure.