World:Hobbes FR Campaign/Game Info/House Rules/Feats

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The following feats are available for use in the campaign.

Contents

Eidetic Memory [General]

You can remember almost anything that you have read or seen.

Prerequisite: Int 15

Benefit: The character receives a +5 bonus to recall simple information and a +2 bonus to recall general complex information. For more complex or specific information related to a specific skill, the character must make a skill check with a +2 synergy bonus.

Special: This feat merely allows the character to recall specific details, it does not necessarily mean that he understands the information. This ability does not apply to languages that the character cannot read, including magical languages. The DM determines a difficulty class for general recall of information. The DM should add a circumstance modifier (+1 or +2) to the DC for every year in the past the event occurred. Use the following guidelines.

DC5: Almost impossible to forget. The circumstance was so memorable that it would be etched into the memory of most people.

DC10: Relatively easy to recall. This means the event was particularly memorable or it occurred so recently that it is still fresh in the mind of the person reflecting upon it.

DC 15: The memory being recalled is a little more detailed.

DC 20: The memory being recalled is very detailed. The person might remember that he accomplished something in the past related to the memory but not exactly how he went about doing it.

DC 25+: The memory being recalled is extremely detailed.

Improved Summoning

The creature can use its summon ability with a greater chance of success.

Prerequisite: Spell-like ability to summon other creatures (such as those used by demons and devils).

Benefit: The chance of success for a creature's summon spell-like ability is doubled to a maximum of a 95% chance of success.

Increase Summoning

The creature can use its summon ability extra times per day.

Prerequisite: Spell-like ability to summon other creatures (such as those used by demons and devils).

Benefit: The creature can use its summon ability one extra time per day.

Special: This feat can be taken multiple times. Each time it is taken, the creature can use its summon ability an extra time per day.

Offensive Defense (Ex)

Benefit: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the rogue gains a +1 dodge bonus to AC for each sneak attack die rolled for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself.