World:Hobbes FR Campaign/Game Info/House Rules/Skills

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Skill Check Rolls

The players will not roll any of the following skills:

  • Appraise
  • Bluff
  • Diplomacy
  • Disguise
  • Intimidate
  • Knowledge skills
  • Perception
  • Sense Motive
  • Stealth

In most cases I will roll these secretly when they need to be rolled and convey the pertinent information to characters who successfully met the DC requirements. If you wish to initiate a roll using one of these skills just let me know and I will make the roll secretly and notify you of the outcome. This is meant to avoid any meta-gaming due to low or high rolls (your character only knows he has hidden, not how well he has hidden based off the dice roll) and not to take the dice out of your hands.

Heal

Heal checks will be handled in this manner:

Warrior 1 has 27 HP's left of a maximum of 47 HP. The following formula will determine the Heal check DC:

  1. 27/47 = 57%
  2. .57 * 20 = 11
  3. DC = 11

This will result in significant injuries being easier to identify (gaping wounds, gushing blood, etc) and minor injuries being harder to identify (a small scratch, etc).

If the DC is met the actual value of HP down will be given.

If the DC is not met then the following formula will be used: 2d6+3 * 10% * Value = Amount Given

This will result in a value of 50% to 150% of the actual value of HP's the target is down.


Stealth

Stealth mechanics inside of combat will work as follows:

  • Stealth rolls by the PC can be rolled publicly. Perception rolls by NPC's will be rolled privately by the DM.
  • Establish stealth (with cover or concealment via a free action stealth roll)
  • If you move into line of site you can choose to roll again or keep your last roll. Regardless, upon moving into line of site the enemy receives a new perception check against your last stealth roll.
  • If you are approaching an enemy who is engaged in combat from an approximate flanking position you'll get a +2 bonus to your stealth roll.