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Megalodonia is a monument to determination and the will to survive. Within the belly of a planar apex predator lies this wondrous composite city, much like if a raft city made of garbage were the size of Great Britain. What started out as a small outpost of tenacious survivors has been expanded upon piece by piece from the scavenged remnants of devoured material, in defiance of architecture and physics.Incongruous pieces are spliced together by any available means; netting, chain, cement, high magic, welding, ice, and in rare instances such as in the deepest of the city's foundation, scar tissue from Dakuwanga's stomach lining.
The city constantly evolves as less stable parts are washed away by the current and new parts harvest and attached. Over millennia the population and sheer size of Megalodonia has grown exponentially from the addition of not only territory, but refugees and survivors. Presently, the highest point in the city is approximately four miles above "sea level". Most settlements are more than half a mile above the waterline to prevent them from behind vulnerable to the current, though the daring often climb down to harvest fish or materials, as well as rescue those who may be adrift.
The lower a settlement, the more it resembles a shantytown. Some regions a honeycomb on buildings piled upon each other, these "Barrows" are cramped and squalid. Very few Barrow settlements except the most remote or organized have great difficulty growing self-sufficient food, and medics and educators rarely stay in any Barrow region for long.
As one climbs the city, more consistancy can be found. Larger salvaged tracts of cityscape are laced together into thriving districts in a more intuitive way. Economics comes more into play, in the rural and Barrow districts, coin won't get you very far since one can't eat silver.
Atop the heap are the Scape districts, often personal domains of the powerful and influential. Wizards potent enough to craft a tower of permanent ice, men with enough force of arms to secure a floating chunk of primordial stone, politicians with enough resources to plaster over every surface. Towered gotham cityscape connected by bridges is the norm, enjoying what passes for fresh air and a view.
And below the barrows into the foundation and undercity is the Buried lands, areas built over to escape the waterline and mostly forgotten about. Though not flooded as a general rule, the areas are not always structurally safe and often become a hive for unsavory elements such as cults and monsters. Much lies forgotten under sea level.
Not every square foot of land is developed, the strata previously mentioned applies mostly to urban areas. At least a sixth of the usable land in Megalodonia is chunks of raw unteemed wilderness, forests and desert islands. There are many reasons these are left untouched. Some are valuable sources of food, hunting or agriculture. Some have dangerous inhospitable creatures defending them. Some serve as simple counterbalances to keep the city from tipping over.
This may have given you the idea that Megalodonia is a peaceful unified place, which would be incorrect. Tracts of co-opted land sometimes house monsters and creatures. Bandits and criminals are commonplace. Petty warmongers rule over territory like feudal lords. The wealthy reign from their Scape district penthouses with no regard for their fellow man. Even the so-called governments jockey and vie for authority. Despite the shared goal of survival, the territory is parcelled out into city-states called Districts, and are as varied and conflicted as the cityscape itself.
Megalodonia is a unique and terrible place, but with enough hard work one can carve out a chunk for themselves.