The Grace of Dragons
The Grace of Dragons takes place across four planes of existence: The Abyss, Celestia, Asmordin, and Amaril. Both mortals and immortals are involved in this game, and most information for each has been separated for players' convenience.
Religion and Cosmology
The Greater Gods
- Havrek – the god of justice and valor, goodness and fairness
- Besille – the goddess of mercy, compassion, goodness, and community
- Tamrin – the god of deception, stealth, evil, and darkness
- Mezanne – the goddess of prejudice, destruction, evil, and domination
- Rimach – the demigod of healing
- Lilaes – the demigoddess of order
- Focade – the demigod of chaos
- Sarkia – the demigoddess of murder
Rimach and Lilaes are the son and daughter of Havrek and Besille, and they are twins. Focade and Sarkia are son and daughter to Mezanne and Tamrin, though they are not twins. The demigods did not exist at the time when the Two Laws were forged, but are bound by them, though not as completely as the Four Gods are. The binding keeps them from sending celestials or demons, but it does not prevent them from appearing in person, or from sending avatars. The demigods are, however, not nearly as powerful as their parents, and their divinity is not always obvious to those they encounter.
It can be assured that whenever a demigod elects to walk Amaril, their presence is felt, though it may not be known. When they walk Amaril themselves, they are restricted in what they can do, which keeps them from causing too much good or harm. The nature of these restrictions is not well known, though tales speak of Rimach healing mortals of dire injuries and diseases and of Sarkia killing mortals. Lilaes and Focade are less popular for stories and ballads.
The lesser god Death came into existence as the first mortal died. No one knows how or why, and Death itself (there is no proper gender pronoun to refer to this entity) has been quite frank in admitting that it isn't certain of its origin, either. Death is the least distant of all the gods, and fully exempt from the ban on acting on the Material Plane. Its duty is to harvest the souls of all creatures as they die, to judge them, and to send them to their next life. Note that the souls of almost all mortal beings are recycled into new mortal beings. Those who can cast spells or manifest powers of 5th level or higher can see Death when it is reaping a soul, but not at any other time, and they cannot interact with it in any way other than speaking to it. There are plenty of bard tales that speak of people begging Death for the life of a loved one.
For all mortal creatures, Death is the last thing their eyes see before life ends.
The Known World
This is for the interesting parts of Amaril which have already been discovered in game.
This is the settlement of elves that guards the site where the Infernal Palace once sat. It is called Eloisanai, and it exists for the purpose of guarding the site form those who would use the power inherent in the location. The power holds together a deep fracture in the earth, and were it to be siphoned off, the land would destabilize. That happening is expected to be of a scope large enough to affect the entire world, presumably in an extremely devastating fashion.
The settlement is located ina valley ringed by mountains. There is one obvious pass into and out of the valley, to the south. The valley itself is quite large, and the elves here defend the entirety of it. Their numbers are unknown, but can be expected to be significant. This is the only major elven settlement north of the equator.
Notable Personalities: Nemios and Arisyl. Both speak Abyssal. Nemios is one of the leaders of the settlement. Arisyl is a scholar, specifically of historical lore.
That Place with the Keep, on the lake
Lord Paulsen's Keep is the governing center for the lands around it, all of which is referred to as Paulace. The city is of large town size, and it is perched on the west shore of Lake Dainiusen, which is fed and emptied by Dainius River. It is a fairly standard human town, surrounded by farming and not particularly built for defense. The Keep is large enough to maintain a significant garrison, and Lord Paulsen is generally well liked by his people.
Notable personalities: Lord Paulsen, the Guard Commander, Mellic. Lord Paulsen is a young man who clearly hasn't been in charge very long. The Guard Commander is fairly typical for his type, and not especially smart. Mellic is an old wizard who helped the dragons after they defeated the hill giant. He is the source of the riddle they are working to solve.
For simplicity, we use the standard English days of the week and month names, though each month is 28 days, resulting in a year of 338 days.
- Spring Equinox: April 1
- Summer Solstice: July 1
- Autumn Equinox: October 1
- Winter Solstice: January 1
Most mortal cultures consider April 1 to be the first day of the year, though Mezzit generally prefer October 1.